Tradition Trees

Every tree with its adoption bonus, the traditions in their branches (arrows show prerequisites), and the finisher. Names and effects switch to the variant your empire type gets — pick one globally below, or per tree. Assumes all DLC: trees a DLC replaces aren't shown, and DLC trees carry a badge. In the compact layout, click a tradition for its details; • marks a variant, ⇄ the number of variants other empire types get.

Empire type:
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No filter — each tree offers its own variant switch.
Layout:
Tradition cost calculator

Next tradition: 300 unity

Tree 1 adopt: 300Tree 2 adopt: 1,702Tree 3 adopt: 5,182Tree 4 adopt: 10,429Tree 5 adopt: 17,300Tree 6 adopt: 25,703Tree 7 adopt: 35,570

Formula from the game defines: [300 + (8 × taken)^1.8] × [1 + max(size − 100, 0) × 0.002 × (1 − size effect)] × setting. Adoption and finisher count as traditions taken (wiki), so each tree is 7. At most 7 trees and 8 ascension perks.

Tradition trees (20)

Adaptability

|
Needs not Machine Intelligence
Adoption
  • -10% Pop Housing Usage (if …)
  • -10% Building Time (if …)

Unlocks agenda: Conquer Nature

Enhanced Recycling
  • -15% District and Building Volatile Motes Upkeep
  • -15% District and Building Exotic Gases Upkeep
  • -15% District and Building Rare Crystals Upkeep
  • -15% District and Building Volatile Motes Cost
  • -15% District and Building Exotic Gases Cost
  • -15% District and Building Rare Crystals Cost

Building and District Rare Crystals Exotic Gases Volatile Motes Strategic Resource Cost and Upkeep reduced by -15%.

Reusing what has become obsolete gives us more to build with in the future.

↓
Survival of the Fittest
  • -25% Orbital Bombardment Damage
  • +25% Defense Army Damage
1 other variant
  • Survival of the Fittest — if Nomadic

By coming into contact with other species, we have learned the true importance of overcoming our weaknesses in the great struggle for survival.

Environmental Diversification
  • +10% Habitability

By adapting to different environments we have learned to evolve and adapt faster.

↓
Adaptive Ecology
  • +1 Max Districts (Non-artificial planets only)
1 other variant
  • Adaptive Architecture — if Void Dweller origin or Nomadic

The highest function of ecology is the understanding of consequences.

Appropriation
  • -50% Resettlement Cost
  • +25% Automatic Resettlement Chance
3 other variants
  • Emigration Program — if Egalitarian
  • Appropriation — if Wilderness
  • Appropriation — if Nomadic

Land that is not being worked contributes nothing to our empire. Workers must be relocated in an efficient manner to those planets where they are needed most.

Finisher
  • +1 Ascension Perks

Increases Colony Designation Bonuses for all colony types.

Aptitude

DLC

Our Empire can truly prosper under the guidance of strong leaders.

Adoption
  • +1 Additional Leader Trait Options

Unlocks agenda: Leadership Conditioning

The Empire Needs You!
  • -25% Leader Cost
  • +1 Recruitable Leaders per Class

Many young people dream of becoming one of the revered leaders of the empire.

↓
Psychological Profiling
  • -1 Leader Maximum Negative Traits
  • +1 Commander Capacity
  • +1 Official Capacity
  • +1 Scientist Capacity

Knowing our leaders' fears and weaknesses allow us to take preventive measures from them to take hold.

Healthcare Program
  • +10% Leader Lifespan
  • -25% Leader Upkeep

Through continuous health parameter monitoring, we tailor everything from exercise and diet to invasive surgical procedures to get the most from our leaders.

Specialist Training

Job Efficiency for Specialists per Colony Governor Skill Level: +2%

2 other variants
  • Specialist Training — if Hive Mind
  • Software Update — if Machine Intelligence

Rigorous training programs ensure our leaders have all the necessary tools to flourish.

↓
Champions of the Empire
  • +1 Effective Leader Skill Level

We trust our leaders and give them absolute power to influence how our Empire is run.

Finisher
  • +1 Leader Starting Traits
  • +1 Ascension Perks

Archivism

DLC
Adoption
  • -50% Exhibit Unlocking Cost
  • +5% Anomaly Discovery Chance

Unlocks agenda: Astute Observation

Xeno-Paleontology
  • +30% Archaeology Excavation Speed
  • +1 Archaeology Skill
  • +30% Scientist Experience Gain

Unearthing secrets among the stars will allow us to learn from the mistakes of others.

↓
Frontier Archaeology
  • +35% Science Ship Sublight Speed
  • -50% Science Ships Upkeep

Allows your Science Ships to excavate Archaeological Sites in unowned Systems. Gain a random Xeno Geology Specimen.

1 other variant
  • Frontier Archaeology — if Nomadic

We should push beyond the limits of our own systems if we are to truly grasp at the history that surrounds us.

Expert Negotiation
  • +200% Specimen Selling Cost

Gain +1% Diplo Weight Diplomatic Weight per Specimen in exhibition.

1 other variant
  • Galactic Reaping — if Homicidal

Knowing the right collector is key to finding a proper home for certain items of value.

↓
Flawless Display

Each Rare or better Specimen exhibited increases the total production of its category by +5% Gain a random Aesthetic Wonders Specimen.

Exceptional specimens deserve exceptional displays.

Exhibition Specialization
  • -25% Specimen Exhibition Cooldown Duration

Unlocks the Exhibition Focus Policies Gain a random Galactic History Specimen.

Thoughtful curation of the Grand Archive can highlight certain categories of display to enhance the overall theme of exhibitions.

Finisher
  • +15% Specimens Output
  • +1 Ascension Perks

Each completed Category in your Collection grants -15% Relic Activation Cost

Commerce

|
Needs Regular empire
Adoption
  • -20% Upkeep for Traders

Unlocks agenda: Open Markets

1 other variant
  • Commerce Traditions — if Nomadic
Trickle Up Economics
  • +15% Trade from Living Standards

Our whole society reaps the benefits of an investment in civil service and everyday trade.

↓
Commercial Enterprise

Amenities per 100 Traders: +200 City Districts with a Zone Commercial Nexus, and Trade Buildings, receive additional Trader Jobs.

No halfway good business opportunity escapes the notice of our entrepreneurs.

Adaptive Economic Policies

Unlocks Consumer Benefits and Marketplace of Ideas Trade Policies, which allow us to convert a portion of our Trade into Consumer Goods or Unity.

2 other variants
  • Adaptive Shareholder Schemes — if Is Worker Coop Empire
  • Federal Trade Fleets — if Has Federation and Federation

By adopting a more flexible approach to economic affairs, we will be able to recalibrate our economy to anticipate every eventuality.

↓
Marketplace of Better Ideas
  • +10% Trade from Jobs

The best ideas are born from exposure to the marketplace. The more exposure, the better the ideas!

Insider Trading
  • -10% Market Fee

Knowing the right people in the right places can make a world of difference. Influential merchant contacts will let us buy from resource markets at favorable rates.

Finisher
  • +10% Monthly Trade
  • +1 Ascension Perks

Monthly Trade: 10% Grants access to the Trade League

Federation type. Ascension Perks Unlocked: +1

Diplomacy

|
Needs noInward PerfectionnoDevouring SwarmnoEndbringers
Adoption
  • -50% Diplomatic Agreement Influence Upkeep
  • -25% Diplomatic Influence Cost

Unlocks Edict: Diplomatic Grants

Unlocks agenda: Build Relations

The Federation
  • +1 Cohesion
  • +1 Envoys

We must build stable and lasting partnerships with our neighbors, based on trust and mutual respect. Together we are far stronger than we could ever hope to be alone.

↓
Entente Coordination
  • +100% Federation Naval Cap Contribution
  • -25% Border Friction
1 other variant
  • Entente Coordination — if Nomadic

Perhaps the most important purpose of any successful interstellar federation is the mutual defense of its members. We have an obligation to contribute as much as we can.

Diplomatic Networking

Embassies: +3 Unity Allows Advanced Diplomatic Actions without an Embassy

1 other variant
  • Diplomatic Networking — if Gestalt

The influence and prowess of our ambassadorial network is a source of great pride to the people.

↓
Direct Diplomacy
  • +50 Trust Cap
  • +0.33 Trust Growth

We believe that the best way to establish trust is to engage in an open, honest and direct way.

Eminent Diplomats
  • +5 Diplomatic Acceptance

Diplomatic Acceptance: +5 Envoys Improving Relations have a 1% chance each month of acquiring a Favor.

1 other variant
  • Improved Envoy Drones — if Gestalt

As we take to the stars, our diplomatic wing has become important as never before. By overhauling our training processes and focusing on talent retention, we can give our diplomats the tools to act as true missionaries for building great relationships.

Finisher
  • +2 Monthly Federation Experience
  • +10% Diplomatic Weight
  • +1 Official Capacity
  • +1 Ascension Perks

Discovery

|

Our curiosity about the universe is what got us this far, and there is still so much left to discover.

Adoption
  • +20% Ship Anomaly Research Speed

Unlocks Edict: Map the Stars

Anomaly Research Speed increased by +20%.

Unlocks agenda: Chart the Unknown

To Boldly Go
  • +35% Science Ship Survey Speed
  • +50% Science Ship Disengage Chance
2 other variants
  • Exploration Drones — if Machine Intelligence
  • Sensing Tendrils — if Hive Mind

A new age of exploration is upon us. As we once mapped the surface of our homeworld, we must now brave new terrain - space. There is a galaxy full of wonder waiting to be discovered.

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Databank Uplinks
  • +20% Resources Produced from Research Stations
  • +20% Physics Research from Starbase Constructions
  • +20% Society Research from Starbase Constructions
  • +20% Engineering Research from Starbase Constructions

Unlocks Edict: Research Subsidies

Resources Produced from Research Stations increased by 20%. Research from Starbase Constructions increased by 20%.

1 other variant
  • Databank Uplinks — if Nomadic

High-capacity quantum bands dedicated to databank transfers make possible virtually completely synchronous research operations across vast distances.

Science Division
  • +1 Num Tech Alternatives
  • +1 Scientist Capacity
  • +1 Scientist Starting Skill Level
2 other variants
  • Research Path Optimization — if Machine Intelligence
  • Mindlink — if Hive Mind

The number of science and medical officers has been increased throughout the fleet, organized into a special Science Division. To support this corps of officers, new training programs have greatly accelerated the rate at which we commission new science officers.

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Polytechnic Education
  • +20% Scientist Experience Gain
  • -15% Scientist Upkeep
2 other variants
  • Iterative AI — if Machine Intelligence
  • Hyperadaptive Evolution — if Hive Mind

In this age of increasingly advanced technology, a basic education in polytechnics and applied science will benefit all of our citizens. This will inevitably lead to more qualified leaders.

↓
Entertainment Labs

Amenities Produced per 100 Researchers: +200 Researchers Jobs from Zone District Specializations: +20%

3 other variants
  • Maintenance Optimization — if Machine Intelligence
  • Synaptic Nourishment — if Hive Mind and not Wilderness
  • Mycelial Networking — if Wilderness

From public spectacles to household conveniences, scientific progress is measured not only in publications but also in the comfort and enrichment of everyday life.

Finisher
  • +10% All Technology Research Speed
  • +1 Ascension Perks

Research Speed: +10% Grants access to the Research Cooperative

Federation type. Ascension Perks Unlocked: +1

Domestication

DLC
|
Adoption
  • +20% Resources Produced from Farmers
  • -10% Space Fauna Ship Cloning Cost

Unlocks agenda: Galactic Trawling

Adopt needs Alien Cloning (tech)
Containment Protocols
  • +25% Vivarium Max Capacity
  • +20% Fauna Capture Chance

Greater chance of capturing higher rarity Space Fauna.

There is always a risk when containing and transporting large-scale organisms that they become damaged or injure themselves. With proper pacification gases and protocols we can mitigate this problem.

↓
Astrozoology
  • +100% Space Fauna Monthly Increased Breeding Chance
  • +25% Resources from Culling

Upon Capturing or Breeding Space Fauna: Culling Resources Gained: 200%

The creatures of the void are each unique in their breeding patterns and nutritional needs. It takes great attention to raise them to their greatest potential in an isolated environment.

Metabolic Regulation
  • +5% Pop Growth Speed
  • +15% Space Fauna Ship Cloning Speed

Unlocks the Metabolic Regulation Policies

2 other variants
  • Metabolic Regulation — if Machine Intelligence or Individual Machine
  • Metabolic Regulation — if Wilderness

We can artificially control the maturation of contained species by regulating various key enzymes and proteins that affect their individual metabolisms.

Bio-Repurposing
  • +33% Clear Blocker Speed

Your defeated Space Fauna leave behind debris that you can research to recover some of their cost. (10%) Gain 250 Food when clearing an Organic Blocker

2 other variants
  • Bio-Repurposing — if Is Reanimator and not Nomadic
  • Void Shepherds — if Nomadic

Nothing goes to waste.

↓
Killer Instinct
  • +15% Space Fauna Ship Damage
  • +15% Space Fauna Ship Sublight Speed
1 other variant
  • Killer Instinct — if Homicidal

Creatures that survive in deep space must depend on themselves to provide their own protection, or their species will cease to exist.

Finisher
  • +50% Space Fauna Ship Experience Gain
  • +1 Ascension Perks

Domination

|

If we do not impose our will on others, they will inevitably impose theirs on us.

Adoption
  • +5% Pop Resource Output
  • +5% Job Efficiency for Slaves
  • -0.25 Slave Political Power

Unlocks agenda: Civil Exclusion

, Unlocks agenda: Confidence in Variance

1 other variant
  • Domination Traditions — if Gestalt
Colonial Viceroys
  • +0.5 Monthly Influence
  • +1 Official Capacity
  • +1 Official Starting Skill Level
2 other variants
  • Autonomous AI — if Machine Intelligence
  • Meeting of the Minds — if Hive Mind

Our control over the colonies is dependent upon us finding capable and loyal individuals that can be trusted to enforce the will of the government.

↓
Privy Council
  • +20% Councilor Exp Gain
  • +50 Edict Fund
2 other variants
  • Multithreaded Core Functions — if Machine Intelligence
  • Synaptic Network — if Hive Mind

The best and the brightest compete for a chance to whisper advice into the auditory receiver of our illustrious ruler, to better guide the ship of state.

Imperious Architecture

Capital Buildings provide Housing and Politician Jobs scaling with Tier.

4 other variants
  • Imperious Architecture — if Is Worker Coop Empire
  • Synaptic Extensions — if Hive Mind and not Wilderness
  • Interspecies Pheromone Compatibility — if Wilderness
  • Modular Depots — if Machine Intelligence

All government buildings in our great empire shall be monuments to the state, looming over the populace to inspire obedience, loyalty, and awe.

Judgment Corps
  • +1 Unity Produced per 100 Enforcers
  • +0.5 Unity Produced per 100 Telepaths (if …)

Unlocks Edict: Enhanced Surveillance

3 other variants
  • Public Trust Officers — if Regular empire and (Egalitarian or (not Authoritarian and not Xenophobe))
  • Deviancy Protocols — if Machine Intelligence
  • Divergence Suppression — if Hive Mind

Sprawling cities and isolated mining stations both have unique challenges associated with crime prevention. To expedite law enforcement we have made the judicial process more efficient by combining the roles of judge, jury and enforcer.

↓
Workplace Motivators
  • +5% Pop Resource Output
  • +5% Job Efficiency for Slaves

Unlocks Edict: Extended Shifts

Unlocks edict: Drone Overdrive

, Unlocks edict: Symbiont Overdrive

2 other variants
  • Drone Network — if Gestalt and not Wilderness
  • Macro Metabolic Acceleration — if Wilderness

There are many ways to motivate those who perform menial labor to work harder. Some based on incentives and some... not.

Finisher
  • -5% Empire Size from Pops
  • +1 Ascension Perks

Unlocks federation: Hegemony

2 other variants
  • Domination Traditions Finished — if Federations DLC and not Wilderness
  • Domination Traditions Finished — if Wilderness and Federations DLC

Enmity

|

never move so fast as when other are setting the pace.

Needs noHomicidalnoDriven AssimilatornoInward Perfection
Adoption
  • +1 Max Rivalries

Pop Growth per neighboring Rival: +3% Pop Assembly per neighboring Rival: +3%

Unlocks agenda: Second Strike

1 other variant
  • Enmity Traditions — if Nomadic
Rise to the Occasion
  • +1 Official Capacity
  • +1 Commander Capacity
  • +1 Scientist Capacity

Official Capacity per Rival: +0.50 Commander Capacity per Rival: +0.50 Scientist Capacity per Rival: +0.50

In the face of an ever-increasing number of adversaries, we stand united.

↓
Consummate Contrarian
  • +50% Diplomatic Weight When Opposing Resolutions

Blocking the plans of the opposition can be just as satisfying as enacting one's own.

Match
  • +10% Ship Build Speed (if …)
  • -5% Ship Build Cost (if …)
  • -15% Upkeep for Researchers (if …)
  • +100% Research Lab Build Speed (if …)
  • +100% Research Complex Build Speed (if …)
  • +100% Advanced Research Complexes Build Speed (if …)
  • +10% Pop Resource Output (if …)
  • +10% Menial Drone Output (if …)

While Militarily weaker than a Rival: Ship Build Cost: -5%, Ship Build Speed: +10% While Technologically weaker than a Rival: Researcher Upkeep: -15%, Research Labs Build Speed: +100% While Economically weaker than a Rival: Output: +10%

First, establish an equal playing field.

↓
Outpace
  • +15% Damage to Rivals

Second, make the move your foe is unwilling to.

↓
Eclipse

Grants 2% increased Physics Society Engineering Research and Unity output per Rival for 10 Years after winning a Humiliation War.

Third, cast a shadow over your adversary once and for all.

Finisher
  • +1 Envoys
  • +1 Ascension Perks

Available Envoys: +1 Unlocks the Antagonistic Diplomatic Stance. Ascension Perks Unlocked: +1

Expansion

|

We must expand our civilization to new systems and planets, or risk eventual extinction.

Adoption
  • +25% Colony Development Speed (if …)
  • -20% Habitat Alloys Upkeep (if …)
  • -20% Habitat Districts Alloys Upkeep (if …)
  • +25% Terraform Speed (if …)
  • -20% Station Upkeep (if …)
  • +25% Megastructure Build Speed (if …)
  • -20% Waystation Upkeep (if …)
  • -20% Waystation Module Upkeep (if …)

Unlocks agenda: Superior Infrastructure

, Unlocks agenda: Superior Sproutlings
, Unlocks agenda: Superior Stations

Reach for the Stars
  • -10% Starbase Influence Cost (if …)
  • -10% Waystation Build Cost (if …)
  • -10% Waystation Upgrade Cost (if …)
2 other variants
  • Signal Relay Stations — if Machine Intelligence
  • Amoebic Synapses — if Hive Mind

The frontiers of our civilization are being pushed ever forwards. Soon, nothing in this galaxy will lie beyond our grasp...

↓
Courier Network
  • -15% Empire Size from Systems (if …)
  • -15% Empire Size from Colonies (if …)
  • +25% Waystation Stockpile Capacity (if …)
  • +25% Waystation Resource Transfer Rate (if …)
6 other variants
  • Extensible Software — if Machine Intelligence and not Nomadic
  • Limited Autonomy — if Hive Mind and not Nomadic
  • Limited Autonomy — if Wilderness and not Nomadic
  • Courier Network — if not Gestalt and Nomadic
  • Extensible Software — if Machine Intelligence and Nomadic
  • Autonomous Outposts — if Hive Mind and Nomadic

A network of small courier vessels is a reliable alternative for transporting VIPs or delivering messages that can't be trusted to FTL communications. This will tie our far-flung colonies more closely together.

Galactic Ambition
  • -20% Station Upkeep (if …)
  • +50% Station Capacity (if …)
3 other variants
  • Cogs in the Machine — if Machine Intelligence
  • Blot out the Stars — if Hive Mind
  • Blot out the Stars — if Wilderness

The banner of our great empire will one day be as common as hydrogen throughout the galaxy.

Colonization Fever
  • +1 Urban Districts when establishing Colonies
  • +25% Colony Development Speed
4 other variants
  • Arkship Armada — if Nomadic
  • Automated Colonization Units — if Machine Intelligence and not Nomadic
  • One Mind — if Hive Mind and not Wilderness and not Nomadic
  • Mind of Many Worlds — if Wilderness and not Nomadic

Colonization fever seems to have gripped the populace. Their enthusiasm and patriotic fervor draws additional population to new colonies.

↓
A New Life
  • +10% Pop Growth (or Assembly) Speed
6 other variants
  • A New Life — if not Gestalt and Nomadic
  • Hotjoin Protocols — if Machine Intelligence and not Nomadic
  • Hotjoin Protocols — if Machine Intelligence and Nomadic
  • Spawning Frenzy — if Hive Mind and not Nomadic
  • Spawning Frenzy — if Hive Mind and Nomadic
  • Rampant Growth — if Wilderness

A new life awaits our citizens in the off-world colonies. A chance to begin again in a golden land of opportunity and adventure! With the help of an aggressive marketing campaign, the less fortunate elements of our society will be flocking to our colony ships.

Finisher
  • +1 Max Districts (Non-artificial planets only)
  • +1 Ascension Perks

Unlocks ascension perk: Eternal Vigilance

2 other variants
  • Expansion Traditions Finished — if Void Dweller origin
  • Expansion Traditions Finished — if Nomadic

Fortification

|
Needs not Nomadic
Adoption
  • +2 Station Capacity
  • +50% Station Upgrade Speed

Unlocks agenda: Impenetrable Border

Resistance is Frugal
  • +25% Defense Army Health

Defense Army Defense Armies now produce 0.5 Unity.

2 other variants
  • Resistance is Frugal — if Hive Mind
  • Resistance is Frugal — if Machine Intelligence

Our people take great comfort in the strength of the bulwarks that guard our colonies, and view them as vital to ensuring a more prosperous future.

↓
Never Surrender
  • -25% Orbital Bombardment Damage
  • -25% War Exhaustion Gain
  • +25% Hostile Claim Influence Cost
1 other variant
  • Never Surrender — if Gestalt

We shall fight on our soils. We shall fight in the heavens. We shall fight in the asteroid belts, and in the hyperlanes, and in the nebulas. We shall fight with growing confidence and growing strength among the stars. We shall never surrender.

↓
Bulwark of Harmony
  • +33% Ship Build Speed (Defensive War)
  • +15% Home Territory Fire Rate

While in a defensive war with another empire, Ship Build Speed is increased by +33%. In addition, the Ship Fire Rate is increased by +15% for ships within your borders.

2 other variants
  • Bulwark of Harmony — if Hive Mind
  • Bulwark of Harmony — if Machine Intelligence

All organisms, no matter how perfect, must rely on an immune system to ward off the threat of outside disease. Our society is no different.

Defensive Zeal
  • +33% Station Damage
  • +33% Station Hull Points
  • +33% Defense Platform Damage
  • +33% Defense Platform Hull Points

Starbases and Defense Platforms have their Hull Points and Damage increased by 33%.

When it comes to the defense of our territories and existence, our fervor will surely be felt by our enemies.

↓
Fortress Doctrine
  • +2 Station Capacity
  • -50% Station Upgrade Cost
3 other variants
  • Fortress Doctrine — if Nemesis DLC and not Gestalt
  • Vigilant Thought Processes — if Nemesis DLC and Hive Mind
  • Guardian Subroutines — if Nemesis DLC and Machine Intelligence

Constant vigilance is ingrained in the consciousness. So long as our guard does not drop, our enemies will never be able to take us by surprise.

Finisher
  • +50% Defense Platforms Cap
  • -20% Station Upkeep
  • +1 Ascension Perks

Defense Platforms Cap +50% Station Upkeep -20% Grants access to the Martial Alliance

Federation type. Allows access to the Unity Eternal Vigilance Ascension Perk. Ascension Perks Unlocked: +1

Unlocks ascension perk: Eternal Vigilance

Harmony

Needs not Gestalt
Adoption
  • -10% Pop Upkeep

Unlocks agenda: Inner Stability

Mind and Body
  • +10 Leader Lifespan
  • -1 Leader Maximum Negative Traits
1 other variant
  • Unity of Self — if Necrophage

By embracing a combination of new meditation techniques and healthier eating habits, a large segment of our population enjoys a greater life expectancy than ever before.

↓
Harmonious Directives
  • +50 Edict Fund

The enlightened decrees of our benevolent leadership will spread peace, freedom, justice, and security throughout the entire star nation and beyond.

Kinship
  • -5% Empire Size from Pops
  • +20% Refugee Attraction
1 other variant
  • Kinship — if Shared Burdens or Is Worker Coop Empire

A true sense of kinship has developed between all the citizens of our great star nation, regardless of their place in the social order.

The Greater Good
  • +25% Governing Ethics Attraction
  • -10 Crime

Our entire population takes comfort in the knowledge that they are working together for the greater good, each one a small but important part of a vastly larger whole.

↓
Utopian Dream
  • +3 Stability
  • -10% Colony Ascension Cost

The dream of a utopian future drives our people ever forwards. A better tomorrow is worth fighting for.

Finisher
  • +25% Colony Ascension Effects
  • +1 Ascension Perks

Colony Ascension Effects: +25%. Grants access to the Holy Covenant

Federation type. Ascension Perks Unlocked: +1

Logistics

Needs Gestalt
Adoption
  • +5% Job Efficiency for Logistic Drones

Unlocks agenda: Open Markets

Nested Coordination
  • +2 Trade Produced per 100 Traders

Trade per 100 Logistic Drones: +2

Enhanced systemic efficiency, fostering unity through shared function.

↓
Distributed Delivery Systems

Logistic Drones from Districts, Zone District Specializations, and Non-Capital Buildings: +50%

An expanded logistics drone network improves distribution flexibility while additional redundancies provide for critical backups.

Autonomous Maintenance
  • +1 Trade per 100 Maintenance Drones
  • -5% Infrastructure Upkeep

Self-governing maintenance drones ensure colony upkeep without the need for oversight.

↓
Galactic Exchange Efficiencies
  • -10% Market Fee

Enhanced tracking across star systems minimizes loss and waste.

Predictive Resupply Patterns
  • -10% Ship Logistics Upkeep

War is chaos. Our supply lines are not. We see the need before it arises, and we respond appropriately.

Finisher
  • +10% Monthly Trade
  • +1 Ascension Perks

Politics

DLC
Needs not Homicidal
Adoption
  • +1 Envoys

+1 Envoy, Officials assigned to the now produce 0.1 Influence per Skill Level.

Unlocks agenda: Pioneer Politics

Adopt needs Is Galactic Community Formed
Quid Pro Quo

Whenever a Resolution that you supported passes, gain 1 Favor on the empire that proposed it.

Carefully worded rhetoric will make it clear that our support comes at a cost. Those we help owe us, and one day, we will collect.

↓
National Agenda

Whenever a resolution you propose passes, gain 18 months worth of Unity.

Our victories on the Senate floor should be celebrated: they bring us ever closer to a better future.

↓
Extraordinary Powers
  • -25% Veto Cooldown
  • -25% Emergency Measures Cooldown

Extraordinary times call for extraordinary measures. We have already been entrusted with power, it is only natural to let us wield it.

Gravitas
  • -25% Galcom Resolution Action Costs
  • +2.5% Diplomatic Weight From Assigned Leader Skill Level

25% Influence cost to veto or propose Resolutions, Officials assigned to the provide an additional 2.5% Diplo Weight Diplomatic Weight per Skill Level.

Politics is the art of illusions. By showing others what they want to see, we'll grow our influence in the community.

↓
Persistent Petitioners

After a resolution is passed by another empire, gain +25% Diplo Weight Diplomatic Weight until one of your own resolutions passes.

Our delegates in the are extremely persistent, and will not take

Finisher
  • +10% Diplomatic Weight
  • +1 Ascension Perks

Prosperity

|

There is no better indicator of the success or failure of a star nation than the strength of its economy.

Adoption
  • +20% Resources Produced from Mining Stations

Unlocks agenda: Favored Society

, Unlocks agenda: Favor the Core

2 other variants
  • Prosperity Traditions — if Nomadic and not Is Eager Explorer Empire
  • Prosperity Traditions — if Nomadic and Is Eager Explorer Empire
Administrative Operations
  • -10% Infrastructure Upkeep
5 other variants
  • Chitinous Architecture — if Hive Mind and not Nomadic
  • Superconductive Power Transmission — if Machine Intelligence and not Nomadic
  • Arkship Operations — if Nomadic and not Machine Intelligence and not Hive Mind
  • Arkship Operations — if Machine Intelligence and Nomadic
  • Chitinous Architecture — if Hive Mind and Nomadic

As our empire continues to grow, eliminating corruption and inefficiency is of critical importance. These credit drains must be plugged!

↓
The Pursuit of Profit
  • +5% Resources from Jobs
4 other variants
  • Creative Collectives — if Egalitarian
  • Neural Signal Boosters — if Hive Mind
  • Global Liquid Transportation — if Wilderness
  • Peak Performance — if Machine Intelligence

The pursuit of profit has become a central tenet of our society. Those who are successful at any kind of enterprise are deeply admired, and the accumulation of energy credits is seen as an extremely worthwhile goal.

Interstellar Franchising
  • -5% Upkeep from Jobs
2 other variants
  • Efficiency Algorithms — if Machine Intelligence
  • Efficiency Instincts — if Hive Mind

A focus on franchising allows even the most mundane colony to open thriving, dynamic businesses, providing local jobs and increasing trade!

Standard Construction Templates
  • -10% Infrastructure Cost
  • +25% Infrastructure Build Speed
4 other variants
  • Prefabricated Buildings — if not Nomadic and (Machine Intelligence or (Hive Mind and not Wilderness))
  • Standardized Ecosystems — if Wilderness
  • Standard Construction Templates — if Nomadic and not Machine Intelligence
  • Prefabricated Buildings — if Nomadic and Machine Intelligence

As technology advances and becomes ever more complex, new demands are placed on our workforce. By using standardized construction templates, our workers can build things without necessarily having to understand the finer points.

↓
Public Works Division

City Districts provide 100 additional Housing. Ring World City Segments and Ecumenopolis Residential Arcologies also provide additional Housing.

5 other variants
  • Extended Hives — if Hive Mind and not Void Dweller origin and not Wilderness and not Nomadic
  • Optimized Nexus — if Machine Intelligence and not Void Dweller origin and not Nomadic
  • Modular Superstructures — if Void Dweller origin
  • Modular Superstructures — if Nomadic
  • Subterranean Warrens — if Wilderness

Our growing cities will be augmented by inspired public works on a scale never before seen. To that end, a new government agency must be formed to oversee their construction.

Finisher
  • +25% Resources from Orbital Stations
  • +1 Ascension Perks
1 other variant
  • Prosperity Traditions Finished — if Nomadic

Statecraft

DLC

A powerful Council allows our empire to be more responsive.

Adoption
  • +50 Edict Fund

Unlocks agenda: Departmental Efficiency

Constitutional Focus
  • +0.25 Council Agenda Speed

With a clear focus on our empire's needs, we can ease the administrative burden of our councilors.

↓
Inspiring Agendas

Unlocks Agenda: Rightful Claims

Unlocks Agenda: Oppose the Fallen

There has never been a lack of ideas of how the empire can direct our own future.

↓
Immutable Directives
  • +25% Council Agenda Effect Duration

The fundamental understanding of direction and purpose is always clear, allowing us to shift focus without losing the progress we have made.

Amongst Peers

Whenever an Agenda is Launched: All Councilors gain 150 Experience per Skill Level

Trust, respect, and learning from mistakes are held to the highest standards even at the top echelons of our empire.

↓
Shared Benefits
  • +1 Effective Councilor Skill

By involving all leaders in the implementation of our agendas, they build a stronger understanding for their roles and purpose.

Finisher
  • -5% Empire Size
  • +1 Ascension Perks

Subterfuge

DLC
Adoption
  • -25% Operation Infiltration Cost
  • +1 Codebreaking

Subterfuge-related technologies appear at 5 times the normal rate.

Unlocks agenda: Uncover Secrets

Information Security
  • +1 Encryption
  • +5 Evasion Chance

Only by embracing a tradition of secrecy can we protect vital information from prying minds. Enhanced security systems and countermeasures deny our enemies any potential advantages.

↓
Non-Disclosure Agreement
  • +1 Defense Against Hostile Operations
  • +20% Infiltration Required for Hostile Operations
2 other variants
  • No Loose Ends — if Hive Mind
  • Updated Security Algorithms — if Machine Intelligence

Our citizens follow a strict shut policy when it comes to guarding our secrets from outsiders.

Double Agents
  • +1 Envoys
  • +10 Maximum Infiltration Level

Through creative means of persuasion, we are able to sway even the most devoted of our enemies to contribute to our cause.

Operational Security
  • +1 Codebreaking
  • +2 Operation Skill
  • +10 Tracking
1 other variant
  • Subterfuge Drones — if Gestalt

The shift from a planetary to an interplanetary setting has posed unique challenges for our covert operatives. By adapting their training regimen to the demands of the galactic stage, we will be able to remain competitive in this new age.

↓
Shadow Recruits
  • +50% Infiltration Speed

Whereas our enemies merely adopted the shadows, our were born in it, molded by it.

Finisher
  • +1 Cloaking Strength
  • +1 Ascension Perks

Successful Operations refund 50% of their Infiltration Level Cost. Cloaking Strength: +1 Gain access to Proxy Wars Ascension Perks Unlocked: +1

Supremacy

The future of this galaxy belongs to those who are strong enough to seize it.

Adoption
  • +20 Naval Capacity
  • +20% Army Damage

Unlocks agenda: Military Buildup

Master Shipwrights
  • +25% Ship Build Speed
2 other variants
  • Modular Hull Templates — if Machine Intelligence
  • Organic Architecture — if Hive Mind

The ever-increasing scope of our ship-building programs has led to the creation of highly-skilled and efficient labor forces at our shipyards. Methods have continually been refined, and the time it takes to go from hull plating to a completed starship is now shorter than ever before.

↓
War Games
  • +10% Fleet Command Limit
  • +1 Commander Capacity
  • +1 Commander Starting Skill Level
2 other variants
  • Combat Variable Mitigation — if Machine Intelligence
  • Three-Dimensional Awareness — if Hive Mind

A strong war game tradition has taken root among the senior officers of our fleets, whether the games be computer simulations or actual exercises in space. This has encouraged our commanders to think outside the box, resulting in numerous tactical innovations and new strategies.

Fleet Logistics Corps
  • -10% Ship Upkeep
  • +20% Naval Capacity
2 other variants
  • Automated Underway Replenishment — if Machine Intelligence
  • Nutrient Arks — if Hive Mind

With ships often deployed across vast interstellar distances, a dedicated Logistics Corps is needed to make things run smoothly.

Overwhelming Force
  • +20% Orbital Bombardment Damage
  • +10% Ship Fire Rate

Everything must be brought to bear on the enemy if victory is to be assured. A swift and decisive attack can paradoxically save lives that would have been needlessly lost in a prolonged engagement.

↓
The Great Game
  • +20% Damage vs Starbases and Waystations
2 other variants
  • Hunter's Eye — if Devouring Swarm
  • Diplomatic Target Prioritization — if Determined Exterminator

As we continue to expand, other empires will inevitably challenge our claims, as we would theirs. We are locked in a great game of resources and territory. It is nothing less than our duty to come out on top.

Finisher
  • +1 Ascension Perks

Unlocks the War Doctrines Policies. Ascension Perks Unlocked: +1

Synchronicity

|
Needs Gestalt
Adoption
  • -10% Pop Upkeep (if …)
  • -10% District Upkeep (if …)

Unlocks Agenda: Growth Revision

Unlocks Agenda: Cognitive Revision
Unlocks Agenda: Regulatory Revision
Unlocks Agenda: Legion Revision
Pop Upkeep: -10%

Cloned Organs
  • +10 Leader Lifespan
  • -1 Leader Maximum Negative Traits
2 other variants
  • Self-Preservation Protocols — if Machine Intelligence
  • Unity of Mind — if Necrophage

The cloning vats mass-produce the more frequently consumed organs like hearts and lungs, increasing the usable lifespan of high-priority .

↓
Flexible Thought Routines
  • +50 Edict Fund
  • +1 Restored Node Additional Skill
1 other variant
  • Flexible Governing Algorithms — if Machine Intelligence

We must take heed never to become too fixed in our thinking, but instead instill in ourselves the flexibility to adapt ourselves to any situation.

Synchronized Circadian Rhythms · variant of Synchronized Agents
  • -20% Leader Upkeep
  • -5% Empire Size from Pops
  • +20% Refugee Attraction

Precisely controlling the rest cycles of causes natural schedules for nutrient reallocation to emerge globally.

Integrated Preservation
  • +30% Automatic Resettlement Chance

Logistic Drones produce +250 Amenities.

1 other variant
  • Instinctive Synchronization — if Hive Mind

Our growing network requires regular maintenance and debugging, therefore more resources shall be devoted to our logistics.

↓
Collective Reasoning
  • +3 Stability
  • -10% Colony Ascension Cost

By synchronizing groups of , more efficient use of planetary infrastructure can be achieved!

Finisher
  • +25% Colony Ascension Effects
  • +1 Ascension Perks

Unlocks edict: Industrial Maintenance

1 other variant
  • Synchronicity Traditions Finished — if Machine Intelligence

Versatility

|
Needs Machine Intelligence
Adoption
  • -10% Upkeep for Roboticists

Unlocks agenda: Self Maintenance

Universal Compatibility
  • +50 Trust Cap for Synthetics
  • +1 Envoys

A deeper analysis into the myriad stimuli and psychological factors that govern the behavior of organics and other machine intelligences will decrease diplomatic friction.

↓
Adaptive Programming
  • -10% Market Fee

We may not have been tempered by eons of evolution, but adaptive programming techniques will let us adjust to new situations and environments as well as any organic life form.

Spatial Optimization
  • -10% Pop Amenities Usage

Retractable antennas, collapsible unit frames, foldable storage spaces. There are many creative solutions to make the most out of a limited space.

↓
Material Analysis
  • -5% Upkeep from Jobs

Spatial phenomena are an interesting distraction, but the true wonders of the cosmos are found exclusively in the field of materials science.

Operational Proxies
  • +1 Unity per 100 Maintenance Drones

The delegation of additional category R-7 low priority functions to semi-autonomous agents will free up processing power for more important tasks such as drone relocation operations.

Finisher
  • +1 Energy Upkeep per 100 Roboticists
  • +10% Mechanical Pop Assembly Speed
  • +1 Ascension Perks
1 other variant
  • Versatility Traditions Finished — if Individual Machine

Ascension trees (10)

Cloning

DLC
|
Needs not Machine Intelligencenot Entropy DrinkersnoCybernetic ascensionnoPsionic ascension
Adoption

Clone Vats produce an additional +1.5 Monthly Organic Pop Growth, with a corresponding increase in Upkeep.

Unlocks agenda: Replication Initiative

Adopt needs Cloning Tradition Unlocked (event flag)
1 other variant
  • Cloning Traditions — if Clone Army Full Potential (event flag)
Evolutionary Extrapolation
  • +15% Research Speed (Biology)
  • -50% Clone Vats Upkeep

Allows the Assimilation of Pops into or out of a Hive-Mind

Leveraging evolutionary data will perfect our cloning methods.

↓
Flexible Tradition I
Flexible Tradition III
Somatic Synthesization
  • +4 Organic Species Modification Points
  • +2 Organic Species Trait Picks
  • -50% Modify Species Cost

Unlocks Army: Perfected Clone Army Pop Growth Organic Species Traits can be Removed with Species Modification Advanced Organic Species Traits can be Added or Removed with Species Modification Can alter Pop Appearance with Species Modification

1 other variant
  • Clone Synthesization — if Clone Army Full Potential (event flag)

Synthesizing somatic cells will allow us to replicate ideal specimens.

↓
Flexible Tradition II
Finisher
  • +1 Ascension Perks

Allows the adoption of Cloning Authorities, Clone Vats Colony Limit per Capital Building Tier: +1

1 other variant
  • Cloning Traditions Finished — if Clone Army Full Potential (event flag)

Cybernetics

via The Flesh is Weak, Organo-Machine Interfacing
|
Needs not Machine Intelligencenot Wildernessnot Entropy DrinkersnoGenetic ascension
Adoption

Starts a Situation to grant the founding species the Cybernetic trait

Unlocks agenda: Cybernetic Advantage

Adopt needs ((not Hive Mind and not (Cybernetic Creed or Hard Reset)) and (The Flesh is Weak and Integrated Cybernetics (tech))) or (not (not Hive Mind and not (Cybernetic Creed or Hard Reset)) and (not Hive Mind and Cybernetic Creed) and Integrated Cybernetics (tech)) or (not (not Hive Mind and not (Cybernetic Creed or Hard Reset)) and not (not Hive Mind and Cybernetic Creed) and Hard Reset and (Integrated Cybernetics (tech) and (Is Cyberized (event flag) or (The Flesh is Weak and not (Is Cyberized (event flag) or Is Decyberized (event flag)))))) or (not (not Hive Mind and not (Cybernetic Creed or Hard Reset)) and not (not Hive Mind and Cybernetic Creed) and not Hard Reset and (Hive Mind and not Cybernetic Creed) and (Organo-Machine Interfacing and Integrated Cybernetics (tech))) or (not (not Hive Mind and not (Cybernetic Creed or Hard Reset)) and not (not Hive Mind and Cybernetic Creed) and not Hard Reset and not (Hive Mind and not Cybernetic Creed))
1 other variant
  • Cybernetic Traditions — if Hive Mind and The Machine Age DLC
Transubstantiation Synthesis

Gain access to the Assimilation Citizenship Species Right, allowing future additions to the populace to be turned into Cyborgs.

(not The Machine Age DLC and (Is Cyborg Empire or (not Is Cyborg Empire and Is Cyborg Empire))) or The Machine Age DLC
4 other variants
  • Organ Harvesting — if Homicidal and (not The Machine Age DLC or Cybernetics Traditions Unlocked (event flag) or Hard Reset)
  • Organ Harvesting — if Homicidal and Nomadic
  • Transubstantiation Synthesis — if The Machine Age DLC and not Homicidal and not (Cybernetics Traditions Unlocked (event flag) or Hard Reset)
  • Organ Harvesting — if The Machine Age DLC and Homicidal and not (Cybernetics Traditions Unlocked (event flag) or Hard Reset)

The new world has no room for those not infused with the machine.

↓
Metabolic Reprocessing
  • -10% Cyborg Upkeep

Cyborg Upkeep: -10% Monthly Mechanical Pop Assembly from Augmentor Jobs: +0.5, Alloys Upkeep per 100 Augmentors: +0.35 Monthly Organic Pop Growth from Roboticist Jobs: +0.5, Alloys Upkeep per 100 Roboticists: +0.35

3 other variants
  • Metabolic Reprocessing — if Hive Mind and (not The Machine Age DLC or Cybernetics Traditions Unlocked (event flag))
  • Metabolic Reprocessing — if The Machine Age DLC and not Hive Mind and not (Cybernetics Traditions Unlocked (event flag) or Hard Reset)
  • Metabolic Reprocessing — if The Machine Age DLC and Hive Mind and not Cybernetics Traditions Unlocked (event flag)

Reprocessing metabolic waste into digestible chemical components reduces the required chemical upkeep for our population.

Integrated Anatomy
  • +1 Mechanical Species Trait Picks
  • +1 Mechanical Modification Points

Allows selection of Cyborg traits for Species Modification that can be applied to species with the Cybernetic trait.

1 other variant
  • Integrated Anatomy — if The Machine Age DLC and not (Cybernetics Traditions Unlocked (event flag) or Hard Reset)

Only by alloying , steel, and nano-carbon composite can we truly reach perfection.

↓
Augmentation Overload

Augmentors per Augmentation Center: +200

3 other variants
  • Synaptic Sub-Processing — if Hive Mind and (not The Machine Age DLC or Cybernetics Traditions Unlocked (event flag))
  • Augmentation Overload — if The Machine Age DLC and not Hive Mind and not (Cybernetics Traditions Unlocked (event flag) or Hard Reset)
  • Synaptic Sub-Processing — if The Machine Age DLC and Hive Mind and not Cybernetics Traditions Unlocked (event flag)

The only way to keep up with people's demand for implants is more Augmentors.

Modular Cybernetics
  • -50% Modify Species Cost
  • +1 Organic Species Modification Points
  • +1 Organic Species Trait Picks

Mechanical Modification Points and Mechanical Species Trait Picks also apply to Organic species. Modify Species Special Project Cost: -50%

3 other variants
  • Modular Cybernetics — if Hive Mind and (not The Machine Age DLC or Cybernetics Traditions Unlocked (event flag))
  • Modular Cybernetics — if The Machine Age DLC and not Hive Mind and not (Cybernetics Traditions Unlocked (event flag) or Hard Reset)
  • Modular Cybernetics — if The Machine Age DLC and Hive Mind and not Cybernetics Traditions Unlocked (event flag)

Improving the compatibility of our cybernetic enhancements will reduce downtime while retrofitting.

Finisher
  • +10% Job Efficiency for Cybernetic Pops (if …)
  • +1 Organic Species Trait Picks (if …)
  • +1 Ascension Perks (if …)

Job Efficiency: +10% Organic Species Trait Picks: +1 Ascension Perks Unlocked: +1

3 other variants
  • Cybernetic Traditions Finished — if The Machine Age DLC and not (Cybernetics Traditions Unlocked (event flag) or Hard Reset)
  • Cybernetic Traditions Finished — if Hive Mind and The Machine Age DLC and Cybernetics Traditions Unlocked (event flag)
  • Cybernetic Traditions Finished — if The Machine Age DLC and Hive Mind and not Cybernetics Traditions Unlocked (event flag)

Cybernetics

via Organo-Machine Interfacing
Needs Driven Assimilatornot Synthetic ascension
Adoption

Assimilating Organic Pops now generates Engineering Research. Resources generated from Assimilating Organic Pops are increased.

Unlocks agenda: Cybernetic Advantage

Adopt needs Integrated Cybernetics (tech)
Inevitable Assimilation
  • +100 Pops with Auto-Modding Traits Optimized Per Month

Allows the Assimilation of Hive-Minded Pops.

By refactoring our assimilation processes, we can more efficiently overwrite the mind of any organic.

↓
Metabolic Reprocessing
  • -10% Cyborg Upkeep

Reprocessing metabolic waste into digestible chemical components reduces population upkeep.

Integrated Anatomy

Unlocks Cybernetic Traits for Species Modification.

Only through the amalgamation of flesh, steel, and nano-carbon composite can we truly reach perfection.

↓
Augmentation Centers

Unlocks Building: Augmentation Center

Endless assembly lines for outfitting cybernetic implants. Part resource depot, part operating center, and part machine shop.

Modular Cybernetics
  • -50% Modify Species Cost
  • +1 Organic Species Modification Points
  • +1 Organic Species Trait Picks

Machine Modification Points and Machine Species Trait Picks also apply to Cybernetic species. Modify Species Special Project Cost: -50%

Improving the intercompatibility of our cybernetic enhancements will reduce downtime when refitting.

Finisher
  • +10% Job Efficiency for Cybernetic Pops
  • +2 Machine Species Trait Picks
  • +1 Ascension Perks

Modularity

DLC
|
Needs Machine Intelligence or Individual MachinenoNanotech TraditionsnoVirtuality TraditionsnoOrgano-Machine Interfacing
Adoption
  • +0.1 Living Metal Produced per 100 Metallurgists

Unlocks agenda: Reshape Form

Adopt needs Modularity Traditions Unlocked (event flag)
High-Speed Replacements
  • +10% Pop Resource Output
  • +400 Pops with Auto-Modding Traits Optimized Per Month

Enhancing our protocol for rapid part replacement will markedly boost our productivity.

↓
Liquid Metal Joints
  • +0.15 Living Metal Upkeep per 100 Roboticists

Mechanical Pop Assembly from Roboticists: +1

1 other variant
  • Liquid Metal Joints — if Gestalt

The use of living metal joints empowers us with optimal mobility and limb modularity, increasing the average frame assembly line productivity by a net 50%.

Pacification Modules
  • +5 Stability
  • +50% Army Damage

Soldiers Stability: +0.25

1 other variant
  • Pacification Modules — if Gestalt

Advanced defense technologies have significantly elevated our security bot's capacity for maintaining order.

↓
High-Level Enhancements

Job Output from Bureaucrats: +2%

1 other variant
  • High-Level Enhancements — if Rogue Servitor

Upgraded management algorithms are set to boost performance substantially.

Advanced Tools
  • +4 Machine Modification Points
  • +4 Machine Species Trait Picks
  • -50% Modify Species Cost

Unlocks Advanced Traits for Species Modification

Utilizing the galaxy's rarest resources and cutting-edge technology, we've engineered unparalleled mechanical augmentations.

Finisher
  • -15% Upkeep from Jobs
  • +1 Ascension Perks

All Machine leaders gain the Synthetic trait

Mutation

DLC
|
Needs not Machine Intelligencenot Entropy DrinkersnoCybernetic ascensionnoPsionic ascension
Adoption

Founder Species gains the Adaptive Mutations Species Trait

Unlocks agenda: Divergence Directive

, Unlocks agenda: Evolutionary Directive

Adopt needs Mutation Tradition Unlocked (event flag)
1 other variant
  • Mutation Traditions — if Evolutionary Predators
Flexible Tradition I
↓
Flexible Tradition II
Flexible Tradition III
Planned Polymorphism
  • +200 Pops with Auto-Modding Traits Optimized Per Month

Effects of Adaptive Traits are increased to +10% Allows the Assimilation of Pops into or out of a Hive-Mind

1 other variant
  • Planned Polymorphism — if Evolutionary Predators

Strategic induction of polymorphism will optimize our genetic traits.

↓
Unnatural Selection
  • +4 Organic Species Modification Points
  • +4 Organic Species Trait Picks
  • -50% Modify Species Cost

Can ignore Phenotype Restrictions for adding and removing Phenotype Traits with Species Modification Can add Negative Traits with Species Modification Advanced Organic Species Traits can be Added or Removed with Species Modification Can alter Pop Appearance with Species Modification

1 other variant
  • Unnatural Selection — if Evolutionary Predators

We have the power to direct the course of our evolution through targeted mutation.

Finisher
  • +1 Ascension Perks

Allows the adoption of

Nanotech

DLC
|
Needs Machine Intelligence or Individual Machinenot Entropy DrinkersnoVirtuality TraditionsnoModularity Traditions
Adoption

Available Buildings: Nanite Research Facility Available Starbase Buildings: Nanite Harvester

Unlocks agenda: Unstoppable Swarm

Adopt needs Nanotech Traditions Unlocked (event flag)
Aggregation Systems
  • -1 Food Produced per 100 Farmers
  • +0.2 Nanites Produced per 100 Farmers
  • -1 Minerals Produced per 100 Miners
  • +0.2 Nanites Produced per 100 Miners

Available Buildings: Nanite Research Complex

The galaxy remains unaware that it is already an extension of our being, soon to be fully realized in our all-encompassing embrace of nanites.

↓
Unbridled Consumption

Unlocks Colony Decision: Subsume World

1 other variant
  • Unbridled Consumption — if Nomadic

Each world assimilated into the swarm expands our collective reach, enriching the fabric of our unified existence.

↓
Nanite Augmentations

Unlocks Edicts: Nano-operated Supply Chains

, Coordinated Nanocomplexes
, Nanoconnected Generators

We are each factory, vessel, armament, and shield - each a mere droplet in the vast deluge of our collective might.

Molecular Reconfiguration

Available Buildings: Nanotech Cauldron Research option gained: Engineering Nanite Transmutation

Everything in the cosmos must gravitate towards the swarm. We embrace and transform the galaxy in our form.

↓
Flood of Supremacy

Unlocks Ship: Nanite Swarmer Research options gained: Engineering Nanite Autocannon, Engineering Nanite Repair System, Engineering Nanite Flak Battery

With each transformation, we inch forward and hone our efficiency to ever-greater heights.

Finisher
  • -50% Empire Size from Colonies
  • +1 Ascension Perks

Unlocks Ship: Nanite Interdictor Nanite Harvesters yield improvements every 5 years, either increasing the size of Nanites deposits or yielding a sum of nanites. This effect is limited by the size of the planet that deposits are created upon.

Psionics

DLC
via Mind Over Matter
Needs noCybernetic ascensionnoGenetic ascensionnoSynthetic ascensionnoNatural Design
Adoption

Starts a Situation to grant the founding species the Psionic trait.

Unlocks agenda: Psionic Supremacy

Adopt needs ((Teachers of the Shroud or Endbringers or Ratling Country (event flag) or Finish Shroud Forged Liberation Flag (event flag)) and Psionic Theory (tech)) or (not (Teachers of the Shroud or Endbringers or Ratling Country (event flag) or Finish Shroud Forged Liberation Flag (event flag)) and (Mind Over Matter and Psionic Theory (tech)))
1 other variant
  • Psionic Traditions — if Teachers of the Shroud
2 other variants
  • — if not Has Breached Shroud
  • Cult of the Voice — if Endbringers
↓
Great Awakening

All Latent Psionic species will unlock their full psionic potential. Allows Psionic Assimilation of other species, unlocking their latent abilities.

Any Situation or not Any Situation
1 other variant
  • Great Awakening — if not Has Breached Shroud

The eye that pierces all veils is closed. Only with great effort can it be opened, and our true power awakened.

↓
Telekinesis

Psionic Pops Habitability: +10% Psionic Pops Happiness: +10%

3 other variants
  • Telekinesis — if Gestalt
  • Telekinesis — if not Gestalt and not Psionic Traditions Unlocked (event flag)
  • Telekinesis — if Gestalt and not Psionic Traditions Unlocked (event flag)

The ability to move matter with sheer force of will transforms the very nature of our existence.

Clairvoyance
  • +10 Base Intel Level
  • +2 Codebreaking
  • +2 Encryption

Sensor Range from Psionic Commanders: +1

1 other variant
  • Clairvoyance — if not Psionic Traditions Unlocked (event flag)

By learning the manifold practices of divination, our can unshroud the mysteries of the future.

↓
Psychometry
  • +5% Job Efficiency for Psionic

Crime from Telepaths: -5

2 other variants
  • Psychometry — if Grand Archive DLC and Psionic Traditions Unlocked (event flag)
  • Psychometry — if Grand Archive DLC and not Psionic Traditions Unlocked (event flag)

All things are charged with history. To hear it, our must learn the language of matter.

Finisher
  • -10% Empire Size Effect
  • +1 Ascension Perks

Unlocks Edict: Sight Beyond Sight

Purity

DLC
|
Needs not Machine Intelligencenot Entropy DrinkersnoCybernetic ascensionnoPsionic ascension
Adoption
  • +20% Leader Lifespan

Unlocks agenda: Perfection Protocols

Adopt needs Purity Tradition Unlocked (event flag)
Genotype Regeneration

Allows the Assimilation of Pops into or out of a Hive-Mind Positive Organic Species Traits can be Removed with Species Modification Negative Organic Species Traits can be Added with Species Modification

1 other variant
  • Genotype Regeneration — if Wilderness

We will rejuvenate and revitalize our genetic material.

↓
Exemplary Genetics
  • +6 Organic Species Modification Points
  • +2 Organic Species Trait Picks
  • -50% Modify Species Cost

Can alter Pop Appearance with Species Modification Advanced Organic Species Traits can be Added or Removed with Species Modification Advanced Organic Species Traits have reduced cost

We will cultivate unparalleled genetic standards, ensuring our superiority.

Flexible Tradition I
↓
Flexible Tradition II
Flexible Tradition III
Finisher
  • +1 Ascension Perks

Allows the adoption of Purity Authorities

1 other variant
  • Purity Traditions Finished — if Wilderness

Synthetics

via Synthetic Evolution, Synthetic Age
|
Needs (Regular empire and not Individual Machine) or (Machine Intelligence and not The Machine Age DLC)not Entropy DrinkersnoCybernetic ascensionnoGenetic ascension
Adoption

Starts a Situation to transform the founding species into a Mechanical species.

Unlocks agenda: Synthetic Yield

Adopt needs (Synthetic Fertility and Synthetic Workers (tech)) or (not Synthetic Fertility and (The Machine Age DLC and not Machine Intelligence and not Individual Machine) and (Synthetic Evolution and Synthetic Workers (tech))) or (not Synthetic Fertility and not (The Machine Age DLC and not Machine Intelligence and not Individual Machine) and ((not Machine Intelligence and (Synthetic Evolution and Synthetic Workers (tech))) or (not not Machine Intelligence and (Synthetic Age and Robomodding M (tech)))))
1 other variant
  • Synthetic Traditions — if not The Machine Age DLC or Machine Intelligence
Maintenance Protocols
  • -10% Robotic Pop Amenities Usage
(not The Machine Age DLC and (Synthetic empire or (not Synthetic empire and Synthetic empire))) or The Machine Age DLC
1 other variant
  • Maintenance Protocols — if The Machine Age DLC and not (Synthetics Traditions Unlocked (event flag) or Synthetic Fertility)

Routine preventative maintenance will reduce malfunctions across all robot units.

↓
Optimization Algorithms
  • +10% Job Efficiency for Mechanical and Machine Pops
1 other variant
  • Optimization Algorithms — if The Machine Age DLC and not (Synthetics Traditions Unlocked (event flag) or Synthetic Fertility)

Self-learning optimization algorithms lead to an increase in productivity for robotic workers connected to our network.

Transubstantiation Synthesis

Grants access to the Assimilation Citizenship Species Right, allowing future additions to the populace to be turned into Synths.

(not The Machine Age DLC and (Synthetic empire or (not Synthetic empire and Synthetic empire))) or The Machine Age DLC
4 other variants
  • Solid-State Actuators — if (The Machine Age DLC and Fanatic Purifiers and Synthetics Traditions Unlocked (event flag)) or (not The Machine Age DLC and Fanatic Purifiers) or (not The Machine Age DLC and Machine Intelligence)
  • Solid-State Actuators — if Fanatic Purifiers and Synth Virtual (event flag)
  • Transubstantiation Synthesis — if The Machine Age DLC and not (Synthetics Traditions Unlocked (event flag) or Synthetic Fertility or Fanatic Purifiers)
  • Solid-State Actuators — if The Machine Age DLC and Fanatic Purifiers and not (Synthetics Traditions Unlocked (event flag) or Synthetic Fertility)

The age of organics is over. This galaxy's future belongs to the machines.

↓
Efficient Power Systems
  • -25% Robot Upkeep
  • -25% Upkeep for Roboticists
1 other variant
  • Efficient Power Systems — if The Machine Age DLC and not (Synthetics Traditions Unlocked (event flag) or Synthetic Fertility) and not Machine Intelligence

With personal power cells of practically limitless capacity, there is no longer a need to schedule downtime for recharging.

Prefabricated Components

Capital Buildings provide +100 Roboticist Jobs Amenities per 100 Roboticist: +200

1 other variant
  • Prefabricated Components — if The Machine Age DLC and not (Synthetics Traditions Unlocked (event flag) or Synthetic Fertility) and not Machine Intelligence

By shipping standardized components and an assembly instruction, anyone can put their next upgrade together.

Finisher
  • +2 Mechanical Species Trait Picks
  • +2 Mechanical Modification Points
  • -50% Modify Species Cost
  • +1 Ascension Perks
2 other variants
  • Synthetic Traditions Finished — if Machine Intelligence
  • Synthetic Traditions Finished — if The Machine Age DLC and not (Synthetics Traditions Unlocked (event flag) or Synthetic Fertility)

Virtuality

DLC
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Needs Machine Intelligence or Individual Machinenot Entropy DrinkersnoNanotech TraditionsnoModularity Traditions
Adoption
  • +2 Codebreaking
  • +2 Encryption
  • -15% Alloys Produced from Metallurgists
  • -15% Consumer Goods Produced from Artisans (if …)

Adds Virtual trait to main species, Virtual Pops can no longer be resettled

Unlocks agenda: Optimized Network

Adopt needs Virtuality Traditions Unlocked (event flag)
Clustered Capacity

Virtual Species Trait gains the following effects: Job Efficiency: +75% (-10% per Colony), Pop Upkeep: +0.1 Energy Credits per Colony

Data streams converge in server clusters in our digital being, making centralization sacrosanct for optimal synchronization. Here, our digital network resonates with harmony.

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Capacity Synchronization

Unlocks Policy: Virtual Economy Focus Allows the specialization of our virtual processes to boost our Research, Unity or Leaders

Every unit, running elaborate background processes, enhances our collective capacity. In our diversity lies unity, and in unity, strength.

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Productivity Simulations

Districts that provide Clerk, Bureaucrat or Researchers provide additional jobs

We can harness virtual realms to predict and boost productivity, transcending the risks and delays of real-world trials.

Advanced Server Maintenance

Capital Buildings provide +1 Max District at Planetary Ascension tiers 1, 5 and 10

Through meticulous maintenance protocols, we deploy our primary servers in realms once calculated as too harsh, expanding our operational boundaries.

Data-Driven Logic Loops
  • -10% Upkeep for Researchers
  • -10% Upkeep for Bureaucrats
  • -15% Leader Upkeep
  • -10% Empire Size from Pops
  • +100% Empire Size from Colonies

Our pursuit of computational mastery is relentless, each digital being a vital snippet in the grand mechanism of collective calculations that form the fabric of our existence.

Finisher
  • +1 Ascension Perks

Virtual Pops are instantly created to meet Job requirements of Buildings and Districts Virtual Pops can no longer become refugees or be assembled All Machine leaders gain the Virtual Leader trait, Unlocks Colony Decision: Server Shut Down