Planets

The world types your empire can settle. A species has full habitability on its preferred climate, reduced on others in the same family (wet / dry / cold), and least on a different family — so the climate group, not the individual world, drives habitability.

Home system

The starting system. Most empires leave this random; a few origins need a specific one.

Wet climates · 3

Dry climates · 4

Cold climates · 3

Special & engineered worlds · 14

Colonizable, but outside the standard climate system.

Uninhabitable bodies · 7

Not colonizable as-is (some are terraformable or mineable).

Gas GiantAsteroidMolten WorldBarren WorldBarren WorldToxic WorldFrozen World