Planets
The world types your empire can settle. A species has full habitability on its preferred climate, reduced on others in the same family (wet / dry / cold), and least on a different family — so the climate group, not the individual world, drives habitability.
Home system
The starting system. Most empires leave this random; a few origins need a specific one.
Wet climates · 3
Set as homeworld
Set as homeworld
Set as homeworld
Dry climates · 4
Set as homeworld
Set as homeworld
Set as homeworld
Set as homeworld
Cold climates · 3
Set as homeworld
Set as homeworld
Set as homeworld
Special & engineered worlds · 14
Colonizable, but outside the standard climate system.
Set as homeworld
Set as homeworld
Set as homeworld
Set as homeworld
Set as homeworld
Set as homeworld
Set as homeworld
Set as homeworld
Set as homeworld
Set as homeworld
Set as homeworld
Set as homeworld
Set as homeworld
Set as homeworld
Uninhabitable bodies · 7
Not colonizable as-is (some are terraformable or mineable).
Gas GiantAsteroidMolten WorldBarren WorldBarren WorldToxic WorldFrozen World