Origins
Base game · 42
Clone Army
- Clone Soldier Pops Sustained +2500
- Monthly Organic Pop Growth +22
- Trade from Jobs +10%
- Amenities +500
Lost technology left behind by the Creators. Can be taken apart and reassembled, but its inner components and workings are much too advanced to replicate.
- Homeworld: Ancient Clone Vat: +2
- Species Traits: $concept_clone_soldier_infertile$
- Additional Starting Technologies: Society Research Cloning, Society Research Gene Banks
Cybernetic Creed
| Engineering Research | Amenities | |
|---|---|---|
| Politician | — | — |
| Technophant | +2 | +2 |
| Unity | Engineering Research | Amenities | |
|---|---|---|---|
| Bureaucrat | +3 | — | — |
| Haruspex | +2 | +1 | +4 |
- Upkeep for Researchers -5%
This localized processing shrine allows the semi-connected Choir of the Mind to debate, share, and explore the secrets of the material plane at the speed of light.
- Upkeep for Researchers -10%
The state-of-the-art communication array housed in these resonant halls allows the Choir of the Mind to commune together in search of divinity. Joined by cyberware, their chanting will unravel the hidden melodies of the universe.
- Orbital Bombardment Damage -15%
This fortress church houses both the armory and training grounds for the battle-ready Templars of Steel. They stand ever vigilant to protect our divine flesh.
- Orbital Bombardment Damage -30%
May these magnificent walls of this grand fortress-cathedral never crumble. Its armory overflows with the hallowed implants of the Templars of Steel, each awaiting an anointed champion. In these halls, divinity dwells in the interface of flesh and steel.
- Homeworld: Initial buildings replaced by Creed Infrastructure
- Cybernetic Creed factions formed shortly after game start
- Species Traits: Ritualistic Implants
- Guaranteed Research Options: Engineering Integrated Cybernetics
- Cybernetic Creed Priesthood Jobs
| Engineering Research | Amenities | |
|---|---|---|
| Politician | — | — |
| Technophant | +2 | +2 |
| Unity | Engineering Research | Amenities | |
|---|---|---|---|
| Bureaucrat | +3 | — | — |
| Haruspex | +2 | +1 | +4 |
Endbringers
- Stability +5
- Job Efficiency for Psionic Pops +100%
- Psionic Aura Intensity Gain (empire-wide) +5%
From all across our empire, psionic individuals are brought here to commune with the Shroud in chambers of protective silence.
Evolutionary Predators
- Organic Species Trait Picks +1
- Species Traits: Malleable Genes
- Situation: Adaptive Evolution
- Homeworld: Genetic Soup
Fear of the Dark
- Anomaly Discovery Chance +10%
- Num Tech Alternatives -1
- Recruitable Leaders per Class -1
- Refugee Attraction -10%
- Ship Anomaly Research Speed +20%
Home System: Pre-FTL Civilization created by a Separatist Faction, formerly part of your Empire, granting events and benefits
Forever Cruise
| Consumer Goods | Job Efficiency for Complex Drones | |
|---|---|---|
| First Class Passenger | — | — |
| Bio-Trophy Passenger | −1 | +1% |
- Housing +500
Luxurious manor houses within artificially sculpted landscapes are allocated to the most deserving passengers.
- Housing +1500
A fully enclosed habitation dome with a self-contained ecosystem, a private paradise for those with the proper tickets.
- Unity Produced from First Class Passengers +0.5
- Consumer Goods Upkeep for First Class Passengers +1
- First Class Passenger Happiness +10%
Every milestone of the journey is celebrated here, which leaves the passengers thrilled and the supply rooms empty.
- Physics Research Produced from First Class Passengers +0.5
- Engineering Research Produced from First Class Passengers +0.5
- Society Research Produced from First Class Passengers +0.5
- Consumer Goods Upkeep for First Class Passengers +1
Luxury cabins retooled as classrooms and labs turn passengers into active partners in science.
- Nomadic Origin
- Start with Situation: Passenger Satisfaction
- Start with a Crew and a Passenger species
- Unique Arkship District: Service District
- Unique Job: Activity Manager
- Available Zone Arkship District Specializations: Forever Cruise District Specializations
- Available Buildings: Forever Cruise Buildings
| Consumer Goods | Job Efficiency for Complex Drones | |
|---|---|---|
| First Class Passenger | — | — |
| Bio-Trophy Passenger | −1 | +1% |
Fruitful Partnership
- Space Fauna: Disperse Seed Pods throughout the galaxy
- Available Starbase Buildings: Starseed Gardens
- Available Bombardment Stances:
- Home System: in a neighboring system
Galactic Doorstep
- Gateway Build Cost -25%
- Megastructure Build Speed +5%
Home System: Dormant Gateway
Hard Reset
- Homeworld: Colony Modifiers: Battlefield Recoveries
- Home System: Contains a Tomb World with an Archaeology Site related to a decimated Pre-FTL Civilization
- Species Traits: Limited access to Cybernetic Traits, Cyber Commandos, Unplugged
Heirs of the Khan
- Base Ship Speed +30%
- Hyper Jump Charge Time -30%
- Nomadic Origin
- Periodically chased by Hostile Marauder ships
- May become the Khan, if they can survive
- Can Create Satrapy Vassals
Here Be Dragons
Home System: Inhabited by a protective Sky Dragon, that will become wrathful if displeased
Imperial Fiefdom
- Subject of an Advanced AI Empire
- Can select a Specialist Subject type at the start of the game
Knights of the Toxic God
- Automatic Resettlement Destination Chance +100%
- Stability +5
The seat of the Order is the home of its knights. It boasts vast archives of data, and is filled with trophies collected over its long and illustrious history.
- Trade Produced per 100 Entertainers +0.3
- Minimum Crime +5
Looking like a true fortress, this building is actually a park glorifying our knights and the Quest. Visitors can buy autographs, action figures, and holoposters of their favorite knights. Of course, the true purpose of the facility is to collect information for our Quest and serve as a resupply point for questing knights.
- Monthly Loyalty -0.5
- Naval Capacity (empire-wide) +2
- Monthly Quest Progress (empire-wide) +0.03
This fortified outpost is where our knights collaborate with our vassal in the search for the Toxic God. Our subjects are expected to provide us with resources and data to support the Order's work.
- Homeworld: Toxic Planetary Features, Unique Orbital Habitat: Order's Keep, District Order's Demesne, Politician Jobs replaced by Knightly Order Jobs
- Situation: Quest for the Toxic God
- Policies: Knightly Duties
- Available Holdings: Order's Commanderies on Subject colonies
Lost Colony
- Starting Planet: Colonial Spirit Planetary Modifier
- An Advanced AI Empire of the same species is present in the galaxy
Mechanist
- Mechanical Modification Points +2
- Mechanical Pop Assembly Speed +15%
- Mechanical Species Trait Picks +1
- Jobs Robotic Produces Robot Pops: 800, Mechanical Trait: Adaptive Frames
- Homeworld: Robot Assembly Plant
- Additional Starting Technologies: Engineering Research Powered Exoskeletons, Engineering Research Artificial Workforce
- Guaranteed Research Options: Engineering Research Machine Template System
Mindwardens
- Orbital Bombardment Damage -25%
This ancestral structure uses an array of psionic attenuators to insulate the entire planet against mind-invading forces.
- Orbital Bombardment Damage -50%
This ancestral structure has been upgraded with enhanced psionic attenuators, which are capable of protecting against Psionic Auras throughout the star system.
- Damage to Psionic Empires +25%
- Encryption +2
- Evasion vs Psionic Empires +25%
- Additional Starting Technologies: Engineering Starhold
- Home System: Start with a Starhold.
- Homeworld: Ancient Ward
- Gain access to the Psionic Containment Casus Belli against psionically ascended Empires.
- Guaranteed Habitable Worlds do not appear.
- Mindwarden Enclaves are not generated at the start of game.
Ocean Paradise
- Species Traits: Aquatic, Homeworld: Ocean World (size: Planetsize 30), Colony Modifiers: Ocean Paradise, Planetary Features: Crystal Reef
- Guaranteed Habitable Worlds: Replaced with Frozen Worlds
Overtuned
- Organic Species Modification Points +2
- Organic Species Trait Picks +1
- Species Traits: Access to Overtuned Traits
- Overtuned Traits: Can be boosted by the Damn the Consequences Edict, Can be added and removed through Genetic Modification
- Additional Starting Technologies: Society Gene Tailoring
Payback
- Damage to Militarily Superior Empires +15%
- Homeworld: Advanced Infrastructure, Colony Modifiers: Unified Purpose
- Home System: The Aftermath of Battle Archaeology Site
- One Advanced AI Empire and several Pre-FTL Civilizations regardless of the Galaxy Settings
- One Pre-FTL Civilization: Uplifted with the Broken Shackles origin
Primal Calling
We live in partnership with our native creatures, taking the utmost care in the protection of their habitat and the sustainable growth of their species.
A protected reserve where wild animals are studied within their natural habitats. Safeguards are in place to prevent population instability or excessive disease. Studying these creatures is in itself a worthy academic endeavor, but crucially it teaches us more about our own nature.
A colosseum where our strongest warriors are pitted against ferocious creatures in primal combat. There is no greater entertainment than watching heroes triumph over savage beasts - or die trying.
A natural preserve where wild partners are welcomed into our fold. Each creature has something unique to offer the mindweave.
- Damage to Space Fauna +15%
- Fauna Capture Chance +15%
- Gravity Snare Cooldown -25%
- Space Fauna Ship Armor +15%
- Space Fauna Ship Sublight Speed +10%
- Vivarium Max Capacity +25%
- Homeworld: Colony Modifiers: Untamed Wilds
- Available Buildings: Wildlife Ranch
- Can choose a special Stance regarding Space Fauna upon First Contact
- Additional Starting Technologies: Society Research Genome Mapping
- Guaranteed Research Options: Society Xenology
- Gain insight on Physics Research Gravity Snares after First Contact with Space Fauna
- Gain insight on Society Research Artificial Breeding after capturing Space Fauna
- Gain insight on Society Research Controlled Mutations after cloning Space Fauna
Progenitor Hive
| Menial Drone Output | |
|---|---|
| Spawning Drone | — |
| Offspring Drone | +10% |
This fortified nest safely harbors the local Offspring while also accelerating growth for the rest of the nearby hive.
At this nest, a foreign hivemind has a unique representative acting as a centralized node for its neural network. This has enabled its continued control over the colony.
- Accuracy -50%
- Evasion Chance -50%
- Military Ship Sublight Speed -50%
- Ship Fire Rate -50%
- Spawning Pools replaced with Offspring Nest
- Available Holdings: Offspring Nest
- If Devouring Swarm Civic is NOT selected: Sectors can be released as Subjects
- Assigned Leaders: Gain additional passive experience
- Available Starbase Buildings: Offspring Outlook
- Can construct Offspring Ships
| Menial Drone Output | |
|---|---|
| Spawning Drone | — |
| Offspring Drone | +10% |
Prosperous Unification
- Initial Pops: +400
- Homeworld: Generator Districts: +1, Agriculture Districts: +1, Colony Modifiers: Prosperous Unification
- Guaranteed Research Options: Society Research Societal Unification
Remnants
Homeworld: Relic World (Size: Planetsize 22), Blocker Ruined Arcology: +6
Resource Consolidation
- Homeworld: Prototype Machine World, Planetary Features: Consolidated Resources, If combined with the Driven Assimilator Civic: Planetary Features: Organic Slurry
- Waives Technology requirements for the Machine Worlds Ascension Perk
Riftworld
- Astral Rift Exploration Speed +25%
- Astral Rift Fail Probability -50%
- Homeworld: Ancient Crater Archaeology Site
- Colonized Planets in systems with : Rift Affinity
- Chance for Astral Rifts to appear in systems you control: +100%
- Science Ships can explore Astral Rifts in unowned Systems.
Shroud-Forged
An observation tower built to research and analyze the Shroud, and the effects it has on living and mechanical beings.
- Physics Research Produced per 100 Biologists +0.25
- Society Research Produced per 100 Biologists +0.25
- Zro Upkeep per 100 Biologists +0.25
A large observatory dedicated to research and analysis of the Shroud.
- Physics Research Produced per 100 Biologists +0.5
- Society Research Produced per 100 Biologists +0.5
- Zro Upkeep per 100 Biologists +0.5
A grand observation complex built to research the Shroud, Zro, and their effects on our world.
- Damage to Psionic Empires (empire-wide) +5%
The psionic energy of the Shroud adjoins every point in the physical galaxy. The Materiality Engine exploits this interface, making it possible to reach across dimensions and materialize valuable components and resources.
- Mechanical Modification Points +1
- Mechanical Species Trait Picks +1
- Homeworld: Shroud-Touched Region: +4, Start with 1000 Shroud-Forged Pops
- Start with Situation: Forged by the Shroud
- Additional Starting Technologies: Society Zro Distillation
- Unique Building: Shroud Observation Tower
- Available Colony Decision: Pierce the Shroud
Slingshot to the Stars
- Catapult Accuracy +50%
- Outpost Build Cost -15%
- Starbase Influence Distance Cost -75%
- Home System: Nearby ruined $concept_quantum_catapult_restored_slingshot$ with the Logs from the Quantum Architect Archaeology Site
- Quantic Ambush Effects: Increased to +50% Ship Fire Rate
Starlit Citadel
This advanced logistics center ensures a constant uplink to any Deep Space Citadel in system.
- Deep Space Citadel System Capacity +1
- Megastructure Build Capacity +1
- Station Capacity +3
- Home System: Deep Space Citadel I at the edge of the gravity well, Strange Portal leading to an unknown system
- Homeworld: Citadel Uplink, Blocker Biological Ship Remains, Blocker Invasion Site: +2
- Additional Starting Technologies: Engineering Research Deep Space Citadel
Storm Chasers
- Negative Effects from Cosmic Storms on Ship Defenses -10%
- Planetary Cosmic Storm Devastation Reduction -15%
- Leader Traits: Storm Rider
- Planet Unity from Jobs per Storm Building: +5%
- Capital Buildings automatically provide the modifiers of Storm Shelters once the required technologies are researched.
- Cosmic Storm Appearance Chance Within Borders: +100%
- Cosmic Storm Technology Research Option Chance: +175%
- Storm Attraction Buildings Rare resource cost and upkeep: -100%
- Access to the Weather Forecasting Mode
- Additional Starting Technologies: Physics Cosmic Weather Models
Subaquatic Machines
- Species Traits: Waterproof, Homeworld: Ocean World (size: Planetsize 30), Colony Modifiers: Ocean Paradise, Planetary Features: Crystal Reef
- Guaranteed Habitable Worlds: Replaced with Frozen Worlds
Subterranean
- Housing from Mining Districts +200
- Infrastructure Build Speed -10%
- Infrastructure Cost +10%
- Infrastructure Upkeep +10%
- Max Districts (Non-artificial planets only) +2
- Orbital Bombardment Damage -75%
- Planetary Cosmic Storm Devastation Reduction -25%
- Species Traits: Cave Dweller
- Mining Districts: Uncapped
- Available District Specializations: Zone Subterranean Urbanization for Mining Districts
- Homeworld starts with a Zone Subterranean Urbanization already built.
Subterranean Machines
- Housing from Mining Districts +200
- Infrastructure Build Speed -10%
- Infrastructure Cost +10%
- Infrastructure Upkeep +10%
- Max Districts (Non-artificial planets only) +2
- Orbital Bombardment Damage -75%
- Planetary Cosmic Storm Devastation Reduction -25%
- Species Traits: Molebots
- Mining Districts: Uncapped
- Available District Specializations: Zone Subterranean Urbanization for Mining Districts
- Homeworld starts with a Zone Subterranean Urbanization already built.
Syncretic Evolution
Organic Pops with Serviles Trait: 2.4K
Synthetic Fertility
- Job Efficiency for Mechanical and Machine Pops +0.01%
Before the body expires, the mind is digitized. Safe within, we continue to work for the good of society.
After we lost the ability to procreate naturally, the medical community placed its hope in this state-of-the-art gene clinic. Like so much of our infrastructure, it now stands empty, a constant reminder of our plight and the dire need for new solutions.
- Research Speed (Computing) +15%
- Initial Pops: +900
- Species Traits: Pathogenic Genes
- Homeworld: Size: Planetsize 20, Blocker Abandoned Cities: +2, Identity Repository, Abandoned Gene Clinic
- Situation: Rapid Identity Preservation
- Additional Starting Technologies: AI Technologies
- Guaranteed Research Options: Engineering Research Artificial Workforce
Teachers of the Shroud
- Species Traits: Latent Psionic
- Available Starbase Buildings: Shroud Beacon
- Communications with the Shroudwalker Enclave
- Guaranteed Research Options: Society Psionic Theory.
The Sacred Path
- Nomadic Origin
- Unique Arkship District: Consecrated Community
- Unique Jobs: High Pilgrim, Devoted Adept, Faithful Acolyte
Treasure Hunters
- Starts with an inactive Celestial Chart
- Every recruited leader has a bonus Adventurous Spirit trait
- Ruler Traits: Buccaneer, Trailblazer, Treasure Hoarder
Tree of Life
- Monthly Loyalty +1
- Habitability +10%
- Food Produced per 100 Farmers +1
The Overlord has existed with their Tree of Life for so long that they can no longer imagine life without it. Now, they want to share the same opportunity with their vassals.
- Colony Ship Alloys Build Cost -50%
- Colony Ship Food Build Cost +500
- Homeworld: Tree of Life
- Colonized Planets: Tree of Life Sapling Planetary Feature
- Colonies without the Tree of Life Sapling: Transplant Tree of Life Colony Decision
- Available Holdings: Tree of Life Sprout on Subject colonies
Voidfarers
- Arkship Action Speed +0.2
- Chance for Voidcraft Research Options +20%
- Docked Ship Armor Repair Speed +50%
- Docked Ship Hull Repair Speed +50%
- Research Speed (Voidcraft) +20%
- Science Ship Survey Speed +20%
- Waystation Build Speed +20%
- Nomadic Origin
- Start with an additional Logistic Ship
Wilderness
- Monthly Loyalty -2
- Upkeep from Resource-Producing Jobs -5%
- Food from Jobs -10%
- Minerals from Jobs -10%
- Energy Credits from Jobs -10%
A productive region of symbiotic Wilderness, tenuously linked to its parent collective. Though highly dependent on local food sources, the symbionts dwelling within this pocket biome are adept at extracting other resources nearby.
- Housing +300
- Amenities +300
A pluricellular frontier of organisms weaves throughout this world, ensuring a stable presence for the Wilderness.
- Housing +1000
- Amenities +1000
- Planetary Defense Armies +4
A sprawling, vibrant mass of simple organisms that harmonizes with motile symbionts to improve their coordination and productivity.
- Housing +1500
- Amenities +1500
- Planetary Defense Armies +8
A concentrated living mass, sufficiently dense that symbionts may live, toil and breed in one highly localized sphere.
- Build Queue Capacity +5
- Species Trait: Wilderness
- Replaces all standard Buildings, Districts, and Zone District Specialization with bespoke ones
- Replaces Colony Ship Colonization with Terraforming
- Unlocks new Resource: Biomass
- Homeworld: Size: Planetsize 18, Blocker Scorched Plains
Infernals Species Pack DLC · 2
Cosmic Dawn
- Homeworld: Volcanic World (Size: Planetsize 14), Blocker Ancient Stasis Pods: +5
- Start with Situation: Deep Excavation
Red Giant
- Volcanic World Habitability +20%
Homeworld: Volcanic World (Size: Planetsize 20)
Galactic Paragons DLC · 1
Under One Rule
- Species Traits: Perfected Genes
- Ruler Traits: Luminary
Necroids Species Pack DLC · 1
Necrophage
Those awaiting transformation spend their days studying the practices and rituals of the in the comfort of the Chamber of Elevation.
A house of untold splendor where those awaiting their apotheosis as can spend their final days in their original forms in comfort.
- Refugee Attraction -25%
- Homeworld: Chamber of Elevation
- Species Traits: Necrophage
- Prepatent Pops: 2.4K
- Guaranteed Habitable Worlds: Replaced with Pre-FTL Civilizations
Federations DLC · 8
Common Ground
- Leader of a non-Hegemony Federation
- Guaranteed Habitable Worlds: Replaced with Federation members
- Additional Starting Technologies: Federation Code
Doomsday
Hegemon
- Leader of a Hegemony Federation
- Guaranteed Habitable Worlds: Replaced with Federation members
- Additional Starting Technologies: Federation Code
On the Shoulders of Giants
Home System: Ex Gravitas Archaeology Site related to a mysterious benefactor
Scion
- Scion of a Fallen Empire Overlord
- Home System: Connected to Overlord's capital via a Wormhole
- Fallen Empire present in the galaxy regardless of Galaxy settings
- Chance of receiving powerful gifts from Overlord
Shattered Ring
- Homeworld: Shattered Ring Segment
- Guaranteed Habitable Worlds: Replaced with Colonizable Ring World Segments that have Blockers decreasing Habitability
- Species Traits: Ring World Preference
Void Dwellers
- Habitat Build Cost -25%
- Habitat Districts Cost -25%
- Habitat Max Districts +2
- Habitat Max Districts from Minor Celestial Bodies +0.25
- Jobs from Habitat Districts +50%
- Homeworld: Orbital Habitat
- Species Traits: Void Dweller, Habitat Preference
- Additional Starting Technologies: Engineering Research Orbital Habitats
- Guaranteed Research Options: Engineering Research Habitat Expansion
- Guaranteed Habitable Worlds: Resource-rich systems instead of Colonizable Planets
- Can construct advanced housing buildings on Habitats
- Waives Technology requirements for Zone Basic District Specialization on Habitats
Voidforged
- Habitat Build Cost -25%
- Habitat Districts Cost -25%
- Habitat Max Districts +2
- Habitat Max Districts from Minor Celestial Bodies +0.25
- Jobs from Habitat Districts +50%
- Homeworld: Orbital Habitat
- Species Traits: Zero-G Optimized, Habitat Preference
- Additional Starting Technologies: Engineering Research Orbital Habitats
- Guaranteed Research Options: Engineering Research Habitat Expansion
- Guaranteed Habitable Worlds: Resource-rich systems instead of Colonizable Planets
- Can construct advanced housing buildings on Habitats
- Waives Technology requirements for Zone Basic District Specialization on Habitats
Lithoids Species Pack DLC · 1
Calamitous Birth
- Monthly Loyalty -1
A designated area for testing new asteroidal colony ships. It might not be the most convenient way to test the ships, but outsourcing the process definitely saves on the clean-up costs for the Overlord.
- Homeworld: Massive Crater, Blocker Buried Lithoids: +4
- Available Colony Ships: Lithoid Meteorites
- Planets Colonized with Lithoid Meteorites: Blocker Buried Lithoids: +2, Colony Modifiers: Lithoid Crater
- Available Holdings: Experimental Crater on (Subject) colonies
Apocalypse DLC · 3
Life-Seeded
- Homeworld: Gaia World (Size: Planetsize 30) with Rare Planetary Features
- Species Traits: Gaia World Preference
Post-Apocalyptic
- Homeworld: Tomb World
- Species Traits: Survivor
Radioactive Rovers
- Homeworld: Tomb World
- Species Traits: Radiation Shields