Members of this species are easy to manage and organize. They tend to be cooperative and amicable.
Members of this species are easy to manage and organize. They tend to be cooperative and amicable.
Empire Size
+2
Industrious
↑ better: Crack Miner
Larger effect and/or cheaper — click to jump to it
Crack Miner+1 · Overtuned Traits
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Miner jobs+15%
Job Efficiency for Miner jobs+15%
Members of this species are known for their diligent and hard-working nature, always going above and beyond.
Members of this species are known for their diligent and hard-working nature, always going above and beyond.
MineralPop Output
+2
Ingenious
↑ better: Technical Skill
Larger effect and/or cheaper — click to jump to it
Technical Skill+1 · Overtuned Traits
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Technician jobs+15%
Job Efficiency for Technician jobs+15%
Members of this species are good at 'thinking outside the box' and know how to maximize the efficiency of their infrastructure and power grids.
Members of this species are good at 'thinking outside the box' and know how to maximize the efficiency of their infrastructure and power grids.
EnergyPop Output
+2
Intelligent
Show exclusions
↑ better: Artificial Intelligence +3
Larger effect and/or cheaper — click to jump to it
Artificial Intelligence+1 · Overtuned Traits
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Researcher jobs+10%
Cyborg Logic Engines+1 · Cybernetic Traits
Job Efficiency for Researcher jobs+10%
Cranial Hypertrophy+2 · Psionic Traits
Job Efficiency for Researcher jobs+15%
Job Efficiency for Workers & Menial Drones-10%
Elevated Synapses+2 · Overtuned Traits
Leader Lifespan-30
Pop Growth Speed-5%
Job Efficiency for Researcher jobs+20%
Job Efficiency for Researcher jobs+10%
This species is highly intelligent, and enjoys faster technological progress.
This species is highly intelligent, and enjoys faster technological progress.
Pop OutputResearch
+2
Rapid Breeders
Show exclusions
↑ better: Cyborg Mass Produced +2
Larger effect and/or cheaper — click to jump to it
Cyborg Mass Produced+1 · Cybernetic Traits
Pop Growth Speed+10%
Egg Laying+2 · Phenotype Traits
Pop Growth Speed+15%
Preplanned Growth+2 · Overtuned Traits
Pop Food Upkeep+15%
Pop Mineral Upkeep+15%
Pop Alloy Upkeep+15%
Leader Lifespan-30
Pop Growth Speed+30%
Pop Housing Usage-10%
Pop Growth Speed+10%
This species reproduces at a very rapid rate, increasing population growth.
This species reproduces at a very rapid rate, increasing population growth.
Pop Growth
+2
Thrifty
Show exclusions
↑ better: Commercial Genius +1
Larger effect and/or cheaper — click to jump to it
Commercial Genius+1 · Overtuned Traits
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Trader jobs+25%
Cyborg Trading Algorithms+1 · Cybernetic Traits
Job Efficiency for Trader jobs+25%
Job Efficiency for Trader jobs+25%
This species is instinctively economical and is always looking to make a good profit, whatever corners need cutting.
This species is instinctively economical and is always looking to make a good profit, whatever corners need cutting.
Pop OutputTrade
+2Infernals Species Pack
Unbreakable Resolve
Does not include slaves or lower pop strata.
Bound by an intricate web of mirror neurons, these individuals possess an innate ability to synchronize their will. Duty is not a burden, but a shared purpose, and hardship is met with unwavering unity.
Bound by an intricate web of mirror neurons, these individuals possess an innate ability to synchronize their will. Duty is not a burden, but a shared purpose, and hardship is met with unwavering unity.
InfernalStability
+1
Communal
Show exclusions
Pop Housing Usage-10%
Members of this species are highly communal, and quite used to living in close proximity to others.
Members of this species are highly communal, and quite used to living in close proximity to others.
Housing
+1
Conservational
Show exclusions
Pop Consumer Goods Upkeep-10%
Members of this species believe that resources must be conserved and recycled.
Members of this species believe that resources must be conserved and recycled.
Consumer GoodsUpkeep
+1
Enduring
Show exclusions
Leader Lifespan+20
Lifespans in this species are unusually long.
Lifespans in this species are unusually long.
Leader
+1
Natural Engineers
Show exclusions
Job Efficiency for Engineer jobs+15%
Members of this species have a natural inclination towards engineering and material sciences.
Members of this species have a natural inclination towards engineering and material sciences.
Pop OutputResearch
+1
Natural Physicists
Show exclusions
Job Efficiency for Physicist jobs+15%
Members of this species have a natural inclination towards theoretical physics and astral phenomena.
Members of this species have a natural inclination towards theoretical physics and astral phenomena.
Pop OutputResearch
+1
Natural Sociologists
Show exclusions
Job Efficiency for Biologist jobs+15%
Members of this species have a natural inclination towards sociology and biological studies.
Members of this species have a natural inclination towards sociology and biological studies.
Pop OutputResearch
+1
Nomadic
Show exclusions
Resettlement Cost-35%
This species has a nomadic past, and its members often think nothing of relocating to another world.
This species has a nomadic past, and its members often think nothing of relocating to another world.
Migration
+1
Quick Learners
Show exclusions
↑ better: Cyborg Learning Algorithms
Larger effect and/or cheaper — click to jump to it
Cyborg Learning Algorithms+1 · Cybernetic Traits
Leader Experience Gain+25%
Effective Leader Skill Level+1
Leader Experience Gain+10%
Members of this species are quick to learn from their experiences.
Members of this species are quick to learn from their experiences.
Leader
+1
Resilient
Show exclusions
Defense Army Damage+50%
Members of this species are physiologically resilient, and will fight like enraged brood mothers to defend their worlds.
Members of this species are physiologically resilient, and will fight like enraged brood mothers to defend their worlds.
Army
+1
Strong
Show exclusions
↑ better: Juiced Power
Larger effect and/or cheaper — click to jump to it
Juiced Power+1 · Overtuned Traits
Army Damage+40%
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Workers & Menial Drones+5%
Job Efficiency for Soldier jobs+15%
Army Damage+20%
Job Efficiency for Workers & Menial Drones+2.5%
Job Efficiency for Soldier jobs+10%
Members of this species possess great physical strength, making them formidable fighters on the ground.
Members of this species possess great physical strength, making them formidable fighters on the ground.
ArmyPop Output
+1
Talented
Show exclusions
↑ better: Cyborg Enhanced Memory
Larger effect and/or cheaper — click to jump to it
Cyborg Enhanced Memory+1 · Cybernetic Traits
Leader Maximum Negative Traits-1
Leader Upkeep-25%
Leader Maximum Negative Traits-1
Leader Upkeep-10%
Member of this species are born with a natural aptitude.
Member of this species are born with a natural aptitude.
Leader
+1
Traditional
Show exclusions
Job Efficiency for Administrative jobs+10%
Certain aspects of this species' cognition make it predisposed toward historical precedence and the value of collective unity.
Certain aspects of this species' cognition make it predisposed toward historical precedence and the value of collective unity.
Pop OutputUnity
-1
Decadent
Show exclusions
Worker Happiness-10%
Slave Happiness-10%
This species believes that whenever there is hard work that needs doing, that work is always best done by somebody else.
This species believes that whenever there is hard work that needs doing, that work is always best done by somebody else.
Happiness
-1
Deviants
Show exclusions
Governing Ethics Attraction-15%
These people are rebellious in nature and constantly try to challenge the status-quo.
These people are rebellious in nature and constantly try to challenge the status-quo.
Ethic Attraction
-1
Fleeting
Show exclusions
Leader Lifespan-10
Time is fleeting for this species. What they lack in longevity, they have to make up in other ways.
Time is fleeting for this species. What they lack in longevity, they have to make up in other ways.
Leader
-1
Humanoid Jinxed
Show exclusions
Leader Maximum Negative Traits+1
Leaders from this species seem clumsier and more prone to accidents or vices than average, as if cursed from birth.
Leaders from this species seem clumsier and more prone to accidents or vices than average, as if cursed from birth.
Leader
-1
Quarrelsome
Show exclusions
Job Efficiency for Administrative jobs-10%
While not inherently distrustful, members of this species are often socially combative.
While not inherently distrustful, members of this species are often socially combative.
Pop OutputUnity
-1
Sedentary
Show exclusions
Resettlement Cost+35%
This species has a sedentary past, and its members are reluctant to migrate away from where they grew up.
This species has a sedentary past, and its members are reluctant to migrate away from where they grew up.
Migration
-1
Slow Learners
Show exclusions
Leader Experience Gain-10%
Members of this species are slow to learn from their experiences.
Members of this species are slow to learn from their experiences.
Leader
-1
Solitary
Show exclusions
Pop Housing Usage+10%
Members of this species tend to be solitary and territorial, often becoming agitated in crowded conditions.
Members of this species tend to be solitary and territorial, often becoming agitated in crowded conditions.
Housing
-1
Wasteful
Show exclusions
Pop Consumer Goods Upkeep+10%
Members of this species seemingly have no concept of frugality and are prone to useless consumption.
Members of this species seemingly have no concept of frugality and are prone to useless consumption.
Consumer GoodsUpkeep
-1
Weak
Show exclusions
Army Damage-20%
Job Efficiency for Workers & Menial Drones-2.5%
Job Efficiency for Soldier jobs-10%
Members of this species are physically weaker than average, making them poor fighters on the ground.
Members of this species are physically weaker than average, making them poor fighters on the ground.
ArmyPop Output
-2
Nonadaptive
Show exclusions
Habitability-10%
This species does not adapt well to foreign environments.
This species does not adapt well to foreign environments.
Habitability
-2
Repugnant
Show exclusions
Job Efficiency for Influential jobs-20%
The physical appearance and customs of this species are considered offensive to most others, and few appreciate them as neighbors.
The physical appearance and customs of this species are considered offensive to most others, and few appreciate them as neighbors.
AmenitiesPop Output
-2
Slow Breeders
Show exclusions
Pop Growth Speed-10%
This species reproduces at a slow rate, lowering population growth.
This species reproduces at a slow rate, lowering population growth.
Pop Growth
-2
Unruly
Show exclusions
Empire Size from Pops+10%
Unruly species are difficult to manage and organize. They do not like being told what to do, and are often quarrelsome or questioning.
Unruly species are difficult to manage and organize. They do not like being told what to do, and are often quarrelsome or questioning.
Empire Size
Thermophile
+2Infernals Species Pack
Shell Slag
Show exclusions
Living Metal+0.01
Thermophile
Requires Thermophile species
An intricate symbiosis with Living Metal allows this species to grow not in the traditional sense, but through the accretion and self-assembly of bio-ferrous structures.
An intricate symbiosis with Living Metal allows this species to grow not in the traditional sense, but through the accretion and self-assembly of bio-ferrous structures.
InfernalProductionRare ResourceSpecies
+1Infernals Species Pack
Crucible Community
Thermophile
Requires Thermophile species
Tempered by adversity and bound by shared struggle, this species has been forged into an unbreakable whole. Their collective will fuels governance, each member a vital link in the chain of unity.
Tempered by adversity and bound by shared struggle, this species has been forged into an unbreakable whole. Their collective will fuels governance, each member a vital link in the chain of unity.
Edict FundInfernal
+1Infernals Species Pack
Pyroclastic
Show exclusions
Thermophile
Requires Thermophile species
Shaped by the relentless fury of volcanic worlds, this species does not fear pyroclastic forces - they channel and manipulate them, transforming devastation into a vital source of sustenance and power.
Shaped by the relentless fury of volcanic worlds, this species does not fear pyroclastic forces - they channel and manipulate them, transforming devastation into a vital source of sustenance and power.
InfernalPop GrowthSpecies
Phenotype Traits
FlatBy phenotype
+3Toxoids Species Pack
Inorganic Breath
Pop Upkeep+50%
Exotic Gases+0.02
The slightly toxic digestive methods of this species have resulted in a highly exotic breath composition.
The slightly toxic digestive methods of this species have resulted in a highly exotic breath composition.
DrawbacksProductionUpkeep
⚠ Traits cost 3 of 2 points
+2Aquatics Species Pack
Aquatic
needs Ocean World homeworld
Ocean Habitability+20%
Habitability-20%
Pop Housing Usage+30%
The Hydrocentric Ascension Perk amplifies this trait's effects.
This species is perfectly adapted to living in the depths of the ocean. However, on dry land, it is like a fish out of water.
This species is perfectly adapted to living in the depths of the ocean. However, on dry land, it is like a fish out of water.
DrawbacksHabitabilityProduction
+2
Humanoid Existential Iteroparity
Show exclusions
This species grew up in hostile conditions where outbreeding your rivals was the key to survival.
This species grew up in hostile conditions where outbreeding your rivals was the key to survival.
Pop Growth
+2Toxoids Species Pack
Incubator
Show exclusions
↑ better: Cyborg Mass Produced +2
Larger effect and/or cheaper — click to jump to it
Cyborg Mass Produced+1 · Cybernetic Traits
Pop Growth Speed+10%
Preplanned Growth+2 · Overtuned Traits
Pop Food Upkeep+15%
Pop Mineral Upkeep+15%
Pop Alloy Upkeep+15%
Leader Lifespan-30
Pop Growth Speed+30%
Pop Housing Usage-10%
Rapid Breeders+2 · Species Traits
Pop Growth Speed+10%
Pop Growth Speed+1%
When isolated or few in numbers, a species with this trait naturally adapts and is able to focus on procreation with an intentness others would consider extreme. However, when in large numbers, this effect is reversed, and they find reproduction more difficult.
When isolated or few in numbers, a species with this trait naturally adapts and is able to focus on procreation with an intentness others would consider extreme. However, when in large numbers, this effect is reversed, and they find reproduction more difficult.
Pop Growth
+2Nomads
Photoadaptive
Show exclusions
Leader Lifespan+10
Job Efficiency for Workers & Menial Drones+100%
This species resonates with starlight. Variations in stellar luminosity subtly reshape their biology as they journey between stars.
This species resonates with starlight. Variations in stellar luminosity subtly reshape their biology as they journey between stars.
DrawbacksLeaderPop OutputResearch
+2Nomads
Reavers
Show exclusions
↑ better: Commercial Genius +2
Larger effect and/or cheaper — click to jump to it
Commercial Genius+1 · Overtuned Traits
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Trader jobs+25%
Cyborg Trading Algorithms+1 · Cybernetic Traits
Job Efficiency for Trader jobs+25%
Thrifty+2 · Species Traits
Job Efficiency for Trader jobs+25%
Job Efficiency for Trader jobs+5%
Commanders start with the Plunderer trait if they are not Xenophile or Pacifist
Cunning, not camaraderie, shaped this species' evolution. Every interaction is a contest of will, and survival belongs to the most ruthless.
Cunning, not camaraderie, shaped this species' evolution. Every interaction is a contest of will, and survival belongs to the most ruthless.
Leader
+1Toxoids Species Pack
Noxious
Species Minimum Habitability+30%
Species Maximum Habitability-30%
Army Damage+50%
Pop Housing Usage+10%
+2% Happiness per 100 non-Noxious pops (max +40%)
Happiness to non-noxious Pops: $@noxious_happiness_penalty|%$
Extremely unpleasant to be in the vicinity of, beings with this trait take vindication from being insufferable to everyone else.
Extremely unpleasant to be in the vicinity of, beings with this trait take vindication from being insufferable to everyone else.
ArmyDrawbacksHabitabilityHousing
+1Nomads
Recursive Learners
needs Arkship homeworld
Show exclusions
Born to the Arkship, this species refines its knowledge in generational cycles, each cohort improving upon the last to meet their vessel's unique demands.
Born to the Arkship, this species refines its knowledge in generational cycles, each cohort improving upon the last to meet their vessel's unique demands.
Pop OutputResearch
-1Nomads
Terraphobic
needs Arkship homeworld or Orbital Habitat homeworld
Show exclusions
Army Health-35%
Job Efficiency-15%
Pop Amenities Usage+15%
Having adapted to life aboard artificial environments, this species finds planetary environments oppressive. Gravity, atmosphere, and terrain pose constant challenges to their frail physiology.
Having adapted to life aboard artificial environments, this species finds planetary environments oppressive. Gravity, atmosphere, and terrain pose constant challenges to their frail physiology.
AmenitiesArmy
-2
Humanoid Psychological Infertility
Show exclusions
Members of this species are extremely sensitive to the rigors of conflict with the resulting stress taking over the more primal urges.
Members of this species are extremely sensitive to the rigors of conflict with the resulting stress taking over the more primal urges.
Pop Growth
Aquatic
+4BioGenesis
Chromalogs
Show exclusions
Job Efficiency for Physicist jobs+20%
Job Efficiency for Administrative jobs+20%
Army Health+40%
Governing Ethics Attraction+15%
Aquatic
Requires Aquatic species
Arthropoid
Requires Arthropoid species
Reptilian
Requires Reptilian species
Harnessing the artistry of color, this species has transcended mere camouflage, evolving to communicate through the vibrant and intricate patterns displayed on their bodies.
Harnessing the artistry of color, this species has transcended mere camouflage, evolving to communicate through the vibrant and intricate patterns displayed on their bodies.
Larger effect and/or cheaper — click to jump to it
Preplanned Growth+2 · Overtuned Traits
Pop Food Upkeep+15%
Pop Mineral Upkeep+15%
Pop Alloy Upkeep+15%
Leader Lifespan-30
Pop Growth Speed+30%
Pop Housing Usage-10%
Pop Growth Speed+15%
Aquatic
Requires Aquatic species
Avian
Requires Avian species
Reptilian
Requires Reptilian species
The young of this species do not develop inside a parent, but inside the protective shell of an egg. This allows for rapid growth during times of plenty.
The young of this species do not develop inside a parent, but inside the protective shell of an egg. This allows for rapid growth during times of plenty.
AquaticAvianPop GrowthReptilianSpecies
+1BioGenesis
Camouflage
Show exclusions
Job Efficiency for Physicist jobs+10%
Army Health+20%
Aquatic
Requires Aquatic species
Arthropoid
Requires Arthropoid species
Reptilian
Requires Reptilian species
Masters of disguise, this species seamlessly merges with their surroundings, rendering themselves nearly invisible to predators and prey alike. Their innate understanding of optics gives them an edge in guerilla warfare.
Masters of disguise, this species seamlessly merges with their surroundings, rendering themselves nearly invisible to predators and prey alike. Their innate understanding of optics gives them an edge in guerilla warfare.
needs Tropical World homeworld or Arid World homeworld or Continental World homeworld or Ocean World homeworld or Tundra World homeworld or Arctic World homeworld or Alpine World homeworld or Savanna World homeworld or Desert World homeworld
Show exclusions
Aquatic
Requires Aquatic species
Molluscoid
Requires Molluscoid species
Specially developed skin that requires ideal conditions coats this species. As long as this species does not stray far from their home climate that shouldn't be a problem.
Specially developed skin that requires ideal conditions coats this species. As long as this species does not stray far from their home climate that shouldn't be a problem.
AquaticHabitabilityMolluscoidSpecies
Arthropoid
+4BioGenesis
Chromalogs
Show exclusions
Job Efficiency for Physicist jobs+20%
Job Efficiency for Administrative jobs+20%
Army Health+40%
Governing Ethics Attraction+15%
Aquatic
Requires Aquatic species
Arthropoid
Requires Arthropoid species
Reptilian
Requires Reptilian species
Harnessing the artistry of color, this species has transcended mere camouflage, evolving to communicate through the vibrant and intricate patterns displayed on their bodies.
Harnessing the artistry of color, this species has transcended mere camouflage, evolving to communicate through the vibrant and intricate patterns displayed on their bodies.
Not only capable of flight, this species possesses unique cerebral adaptations, enabling them to instinctively process and navigate three-dimensional spaces. These abilities make them unparalleled in planning battles, surveying planets, and managing cities.
Not only capable of flight, this species possesses unique cerebral adaptations, enabling them to instinctively process and navigate three-dimensional spaces. These abilities make them unparalleled in planning battles, surveying planets, and managing cities.
ArmyArthropoidAvianHousingLeaderSpecies
⚠ Traits cost 4 of 2 points
+2BioGenesis
Flight
Show exclusions
Effective Commander Skill Level+1
Army Damage Taken-30%
Arthropoid
Requires Arthropoid species
Avian
Requires Avian species
This species soars above the constraints of the earth, freely navigating the skies. Their cities feature unique, dense layouts, optimized for aerial inhabitants. In conflict, they prove to be elusive and difficult targets.
This species soars above the constraints of the earth, freely navigating the skies. Their cities feature unique, dense layouts, optimized for aerial inhabitants. In conflict, they prove to be elusive and difficult targets.
ArmyArthropoidAvianLeaderSpecies
+1BioGenesis
Camouflage
Show exclusions
Job Efficiency for Physicist jobs+10%
Army Health+20%
Aquatic
Requires Aquatic species
Arthropoid
Requires Arthropoid species
Reptilian
Requires Reptilian species
Masters of disguise, this species seamlessly merges with their surroundings, rendering themselves nearly invisible to predators and prey alike. Their innate understanding of optics gives them an edge in guerilla warfare.
Masters of disguise, this species seamlessly merges with their surroundings, rendering themselves nearly invisible to predators and prey alike. Their innate understanding of optics gives them an edge in guerilla warfare.
This species gives birth at an early stage of development, resulting in a prolonged period where the young are incapable of contributing to society. During this time, they remain blissfully unaware of the responsibilities and burdens that come with sapience.
This species gives birth at an early stage of development, resulting in a prolonged period where the young are incapable of contributing to society. During this time, they remain blissfully unaware of the responsibilities and burdens that come with sapience.
Harnessing the artistry of color, this species has transcended mere camouflage, evolving to communicate through the vibrant and intricate patterns displayed on their bodies.
Harnessing the artistry of color, this species has transcended mere camouflage, evolving to communicate through the vibrant and intricate patterns displayed on their bodies.
Larger effect and/or cheaper — click to jump to it
Preplanned Growth+2 · Overtuned Traits
Pop Food Upkeep+15%
Pop Mineral Upkeep+15%
Pop Alloy Upkeep+15%
Leader Lifespan-30
Pop Growth Speed+30%
Pop Housing Usage-10%
Pop Growth Speed+15%
Aquatic
Requires Aquatic species
Avian
Requires Avian species
Reptilian
Requires Reptilian species
The young of this species do not develop inside a parent, but inside the protective shell of an egg. This allows for rapid growth during times of plenty.
The young of this species do not develop inside a parent, but inside the protective shell of an egg. This allows for rapid growth during times of plenty.
AquaticAvianPop GrowthReptilianSpecies
+2BioGenesis
Seasonal Dormancy
Show exclusions
Pop Upkeep-15%
Mammalian
Requires Mammalian species
Reptilian
Requires Reptilian species
This species has evolved on a planet with cyclical seasons that support hibernation. In the modern age, these seasonal triggers can be artificially simulated to efficiently store less productive members of society.
This species has evolved on a planet with cyclical seasons that support hibernation. In the modern age, these seasonal triggers can be artificially simulated to efficiently store less productive members of society.
MammalianReptilianSpeciesUpkeep
+1BioGenesis
Camouflage
Show exclusions
Job Efficiency for Physicist jobs+10%
Army Health+20%
Aquatic
Requires Aquatic species
Arthropoid
Requires Arthropoid species
Reptilian
Requires Reptilian species
Masters of disguise, this species seamlessly merges with their surroundings, rendering themselves nearly invisible to predators and prey alike. Their innate understanding of optics gives them an edge in guerilla warfare.
Masters of disguise, this species seamlessly merges with their surroundings, rendering themselves nearly invisible to predators and prey alike. Their innate understanding of optics gives them an edge in guerilla warfare.
This species gives birth at an early stage of development, resulting in a prolonged period where the young are incapable of contributing to society. During this time, they remain blissfully unaware of the responsibilities and burdens that come with sapience.
This species gives birth at an early stage of development, resulting in a prolonged period where the young are incapable of contributing to society. During this time, they remain blissfully unaware of the responsibilities and burdens that come with sapience.
Not only capable of flight, this species possesses unique cerebral adaptations, enabling them to instinctively process and navigate three-dimensional spaces. These abilities make them unparalleled in planning battles, surveying planets, and managing cities.
Not only capable of flight, this species possesses unique cerebral adaptations, enabling them to instinctively process and navigate three-dimensional spaces. These abilities make them unparalleled in planning battles, surveying planets, and managing cities.
ArmyArthropoidAvianHousingLeaderSpecies
⚠ Traits cost 4 of 2 points
+2BioGenesis
Egg Laying
Show exclusions
↑ better: Preplanned Growth
Larger effect and/or cheaper — click to jump to it
Preplanned Growth+2 · Overtuned Traits
Pop Food Upkeep+15%
Pop Mineral Upkeep+15%
Pop Alloy Upkeep+15%
Leader Lifespan-30
Pop Growth Speed+30%
Pop Housing Usage-10%
Pop Growth Speed+15%
Aquatic
Requires Aquatic species
Avian
Requires Avian species
Reptilian
Requires Reptilian species
The young of this species do not develop inside a parent, but inside the protective shell of an egg. This allows for rapid growth during times of plenty.
The young of this species do not develop inside a parent, but inside the protective shell of an egg. This allows for rapid growth during times of plenty.
AquaticAvianPop GrowthReptilianSpecies
+2BioGenesis
Familial
Show exclusions
+0.1% Happiness per 100 Familial pops (max +20%)
Avian
Requires Avian species
Humanoid
Requires Humanoid species
Mammalian
Requires Mammalian species
Bound by deep, enduring relationships with their closest relatives, this species forms highly efficient and cohesive collectives.
Bound by deep, enduring relationships with their closest relatives, this species forms highly efficient and cohesive collectives.
AvianHappinessHumanoidMammalianSpecies
+2BioGenesis
Flight
Show exclusions
Effective Commander Skill Level+1
Army Damage Taken-30%
Arthropoid
Requires Arthropoid species
Avian
Requires Avian species
This species soars above the constraints of the earth, freely navigating the skies. Their cities feature unique, dense layouts, optimized for aerial inhabitants. In conflict, they prove to be elusive and difficult targets.
This species soars above the constraints of the earth, freely navigating the skies. Their cities feature unique, dense layouts, optimized for aerial inhabitants. In conflict, they prove to be elusive and difficult targets.
ArmyArthropoidAvianLeaderSpecies
-3BioGenesis
Hollow Bones
Show exclusions
-0.67% Job Efficiency for Workers & Menial Drones per planet size
-0.67% Job Efficiency for Soldier jobs per planet size
Avian
Requires Avian species
Toxoid
Requires Toxoid species
The fragile bones of this species allow them to move elegantly and with ease. However, they are also more susceptible to the gravitational effects of their world.
The fragile bones of this species allow them to move elegantly and with ease. However, they are also more susceptible to the gravitational effects of their world.
AvianPop OutputSpeciesToxoid
Humanoid
+3BioGenesis
Genetic Memory
Show exclusions
+0.5% Habitability per year of colony age (max +25%)
Humanoid
Requires Humanoid species
Mammalian
Requires Mammalian species
Necroid
Requires Necroid species
Passing down knowledge and learnings from one generation to the next has been the start of many civilizations. This species has taken it a step further by encoding survival insights directly into their genetic code, ensuring that each generation is born with the accumulated wisdom of their ancestors.
Passing down knowledge and learnings from one generation to the next has been the start of many civilizations. This species has taken it a step further by encoding survival insights directly into their genetic code, ensuring that each generation is born with the accumulated wisdom of their ancestors.
HabitabilityHumanoidMammalianNecroidSpecies
⚠ Traits cost 3 of 2 points
+2BioGenesis
Familial
Show exclusions
+0.1% Happiness per 100 Familial pops (max +20%)
Avian
Requires Avian species
Humanoid
Requires Humanoid species
Mammalian
Requires Mammalian species
Bound by deep, enduring relationships with their closest relatives, this species forms highly efficient and cohesive collectives.
Bound by deep, enduring relationships with their closest relatives, this species forms highly efficient and cohesive collectives.
AvianHappinessHumanoidMammalianSpecies
-2BioGenesis
Nascent Stage
Show exclusions
Arthropoid
Requires Arthropoid species
Humanoid
Requires Humanoid species
Mammalian
Requires Mammalian species
Reptilian
Requires Reptilian species
This species gives birth at an early stage of development, resulting in a prolonged period where the young are incapable of contributing to society. During this time, they remain blissfully unaware of the responsibilities and burdens that come with sapience.
This species gives birth at an early stage of development, resulting in a prolonged period where the young are incapable of contributing to society. During this time, they remain blissfully unaware of the responsibilities and burdens that come with sapience.
+0.5% Habitability per year of colony age (max +25%)
Humanoid
Requires Humanoid species
Mammalian
Requires Mammalian species
Necroid
Requires Necroid species
Passing down knowledge and learnings from one generation to the next has been the start of many civilizations. This species has taken it a step further by encoding survival insights directly into their genetic code, ensuring that each generation is born with the accumulated wisdom of their ancestors.
Passing down knowledge and learnings from one generation to the next has been the start of many civilizations. This species has taken it a step further by encoding survival insights directly into their genetic code, ensuring that each generation is born with the accumulated wisdom of their ancestors.
HabitabilityHumanoidMammalianNecroidSpecies
⚠ Traits cost 3 of 2 points
+2BioGenesis
Familial
Show exclusions
+0.1% Happiness per 100 Familial pops (max +20%)
Avian
Requires Avian species
Humanoid
Requires Humanoid species
Mammalian
Requires Mammalian species
Bound by deep, enduring relationships with their closest relatives, this species forms highly efficient and cohesive collectives.
Bound by deep, enduring relationships with their closest relatives, this species forms highly efficient and cohesive collectives.
AvianHappinessHumanoidMammalianSpecies
+2BioGenesis
Seasonal Dormancy
Show exclusions
Pop Upkeep-15%
Mammalian
Requires Mammalian species
Reptilian
Requires Reptilian species
This species has evolved on a planet with cyclical seasons that support hibernation. In the modern age, these seasonal triggers can be artificially simulated to efficiently store less productive members of society.
This species has evolved on a planet with cyclical seasons that support hibernation. In the modern age, these seasonal triggers can be artificially simulated to efficiently store less productive members of society.
MammalianReptilianSpeciesUpkeep
-2BioGenesis
Nascent Stage
Show exclusions
Arthropoid
Requires Arthropoid species
Humanoid
Requires Humanoid species
Mammalian
Requires Mammalian species
Reptilian
Requires Reptilian species
This species gives birth at an early stage of development, resulting in a prolonged period where the young are incapable of contributing to society. During this time, they remain blissfully unaware of the responsibilities and burdens that come with sapience.
This species gives birth at an early stage of development, resulting in a prolonged period where the young are incapable of contributing to society. During this time, they remain blissfully unaware of the responsibilities and burdens that come with sapience.
+0.5% Habitability per year of colony age (max +25%)
Humanoid
Requires Humanoid species
Mammalian
Requires Mammalian species
Necroid
Requires Necroid species
Passing down knowledge and learnings from one generation to the next has been the start of many civilizations. This species has taken it a step further by encoding survival insights directly into their genetic code, ensuring that each generation is born with the accumulated wisdom of their ancestors.
Passing down knowledge and learnings from one generation to the next has been the start of many civilizations. This species has taken it a step further by encoding survival insights directly into their genetic code, ensuring that each generation is born with the accumulated wisdom of their ancestors.
HabitabilityHumanoidMammalianNecroidSpecies
⚠ Traits cost 3 of 2 points
+3BioGenesis
Shelled
Show exclusions
Pop Housing Usage-30%
Habitability+10%
Molluscoid
Requires Molluscoid species
Necroid
Requires Necroid species
Whether naturally grown or found by chance (or design), this species carries their homes with them. These shells provide a protective sanctuary, ensuring there is always a place to rest for the night.
Whether naturally grown or found by chance (or design), this species carries their homes with them. These shells provide a protective sanctuary, ensuring there is always a place to rest for the night.
HabitabilityHousingMolluscoidNecroidSpecies
⚠ Traits cost 3 of 2 points
+2BioGenesis
Spare Organs
Job Efficiency for Livestock jobs+50%
Trade+0.5
Molluscoid
Requires Molluscoid species
Necroid
Requires Necroid species
Toxoid
Requires Toxoid species
Leaders will survive their first death
This species evolved redundant organs to survive even the most grievous injuries - a successful adaptation, as evidenced by their continued existence.
This species evolved redundant organs to survive even the most grievous injuries - a successful adaptation, as evidenced by their continued existence.
ArmyLeaderMolluscoidNecroidSpeciesToxoid
+1BioGenesis
Acidic Vascularity
Job Efficiency for Undesirables-75%
Necroid
Requires Necroid species
Toxoid
Requires Toxoid species
The internal fluids of this species serve as their most potent defense. Highly corrosive and lethal, these liquids ensure that any enemies regret poking holes.
The internal fluids of this species serve as their most potent defense. Highly corrosive and lethal, these liquids ensure that any enemies regret poking holes.
ArmyNecroidSpeciesToxoid
-3BioGenesis
Brittle
Pop Amenities Usage+0.5
Lithoid
Requires Lithoid species
Necroid
Requires Necroid species
Plagued by inherent fragility, this species must exercise extreme caution in daily activities to avoid cracking up during even the most mundane tasks.
Plagued by inherent fragility, this species must exercise extreme caution in daily activities to avoid cracking up during even the most mundane tasks.
AmenitiesNecroidSpecies
Molluscoid
+3BioGenesis
Shelled
Show exclusions
Pop Housing Usage-30%
Habitability+10%
Molluscoid
Requires Molluscoid species
Necroid
Requires Necroid species
Whether naturally grown or found by chance (or design), this species carries their homes with them. These shells provide a protective sanctuary, ensuring there is always a place to rest for the night.
Whether naturally grown or found by chance (or design), this species carries their homes with them. These shells provide a protective sanctuary, ensuring there is always a place to rest for the night.
HabitabilityHousingMolluscoidNecroidSpecies
⚠ Traits cost 3 of 2 points
+2BioGenesis
Spare Organs
Job Efficiency for Livestock jobs+50%
Trade+0.5
Molluscoid
Requires Molluscoid species
Necroid
Requires Necroid species
Toxoid
Requires Toxoid species
Leaders will survive their first death
This species evolved redundant organs to survive even the most grievous injuries - a successful adaptation, as evidenced by their continued existence.
This species evolved redundant organs to survive even the most grievous injuries - a successful adaptation, as evidenced by their continued existence.
ArmyLeaderMolluscoidNecroidSpeciesToxoid
-1BioGenesis
Permeable Skin
needs Tropical World homeworld or Arid World homeworld or Continental World homeworld or Ocean World homeworld or Tundra World homeworld or Arctic World homeworld or Alpine World homeworld or Savanna World homeworld or Desert World homeworld
Show exclusions
Aquatic
Requires Aquatic species
Molluscoid
Requires Molluscoid species
Specially developed skin that requires ideal conditions coats this species. As long as this species does not stray far from their home climate that shouldn't be a problem.
Specially developed skin that requires ideal conditions coats this species. As long as this species does not stray far from their home climate that shouldn't be a problem.
AquaticHabitabilityMolluscoidSpecies
Fungoid
+2Plantoids Species Pack
Invasive
Show exclusions
+5% Pop Growth Speed per negative trait
+5% Habitability per negative trait
Fungoid
Requires Fungoid species
Plantoid
Requires Plantoid species
Can only select negative or botanical traits
Rapid reproduction. High dispersal ability. Zero useful capabilities.
Rapid reproduction. High dispersal ability. Zero useful capabilities.
FungoidHabitabilityPlantoidPop GrowthSpecies
+2Plantoids Species Pack
Plantoid Budding
Show exclusions
+0.02 Monthly Organic Pop Growth per 100 pops
Fungoid
Requires Fungoid species
Plantoid
Requires Plantoid species
This stacks with other sources of Monthly Organic Pop Growth such as Clone Vats or Spawning Drones.
This species is capable of reproduction by budding, in addition to the more usual fertilization of seeds or spores.
This species is capable of reproduction by budding, in addition to the more usual fertilization of seeds or spores.
FungoidPlantoidPop GrowthSpecies
+2Plantoids Species Pack
Plantoid Radiotrophic
Show exclusions
Tomb World Habitability+10%
Energy Credits-0.5
Fungoid
Requires Fungoid species
Thermophile
Requires Thermophile species
Lithoid
Requires Lithoid species
Plantoid
Requires Plantoid species
This Energy Upkeep is removed for Pops living on Tomb Worlds.
This species is sustained by a combination of both food and low-energy radiation, and as such can thrive on the most inhospitable of worlds.
This species is sustained by a combination of both food and low-energy radiation, and as such can thrive on the most inhospitable of worlds.
FungoidInfernalPlantoidSpeciesUpkeep
+1Plantoids Species Pack
Plantoid Phototrophic
Show exclusions
Energy Credits-0.5
Fungoid
Requires Fungoid species
Plantoid
Requires Plantoid species
This species is sustained by a combination of both food and sunlight.
This species is sustained by a combination of both food and sunlight.
FungoidPlantoidSpeciesUpkeep
-3BioGenesis
Rooted
Show exclusions
Resettlement Cost+200%
Fungoid
Requires Fungoid species
Plantoid
Requires Plantoid species
Pops will not Automatically Resettle
This species literally takes root in whichever environment they find themselves, making removal a highly traumatic experience.
This species literally takes root in whichever environment they find themselves, making removal a highly traumatic experience.
FungoidMigrationPlantoidSpecies
Plantoid
+2Plantoids Species Pack
Invasive
Show exclusions
+5% Pop Growth Speed per negative trait
+5% Habitability per negative trait
Fungoid
Requires Fungoid species
Plantoid
Requires Plantoid species
Can only select negative or botanical traits
Rapid reproduction. High dispersal ability. Zero useful capabilities.
Rapid reproduction. High dispersal ability. Zero useful capabilities.
FungoidHabitabilityPlantoidPop GrowthSpecies
+2Plantoids Species Pack
Plantoid Budding
Show exclusions
+0.02 Monthly Organic Pop Growth per 100 pops
Fungoid
Requires Fungoid species
Plantoid
Requires Plantoid species
This stacks with other sources of Monthly Organic Pop Growth such as Clone Vats or Spawning Drones.
This species is capable of reproduction by budding, in addition to the more usual fertilization of seeds or spores.
This species is capable of reproduction by budding, in addition to the more usual fertilization of seeds or spores.
FungoidPlantoidPop GrowthSpecies
+2Plantoids Species Pack
Plantoid Radiotrophic
Show exclusions
Tomb World Habitability+10%
Energy Credits-0.5
Fungoid
Requires Fungoid species
Thermophile
Requires Thermophile species
Lithoid
Requires Lithoid species
Plantoid
Requires Plantoid species
This Energy Upkeep is removed for Pops living on Tomb Worlds.
This species is sustained by a combination of both food and low-energy radiation, and as such can thrive on the most inhospitable of worlds.
This species is sustained by a combination of both food and low-energy radiation, and as such can thrive on the most inhospitable of worlds.
FungoidInfernalPlantoidSpeciesUpkeep
+1Plantoids Species Pack
Plantoid Phototrophic
Show exclusions
Energy Credits-0.5
Fungoid
Requires Fungoid species
Plantoid
Requires Plantoid species
This species is sustained by a combination of both food and sunlight.
This species is sustained by a combination of both food and sunlight.
FungoidPlantoidSpeciesUpkeep
-3BioGenesis
Rooted
Show exclusions
Resettlement Cost+200%
Fungoid
Requires Fungoid species
Plantoid
Requires Plantoid species
Pops will not Automatically Resettle
This species literally takes root in whichever environment they find themselves, making removal a highly traumatic experience.
This species literally takes root in whichever environment they find themselves, making removal a highly traumatic experience.
FungoidMigrationPlantoidSpecies
Lithoid
+2Plantoids Species Pack
Lithoid Budding
Show exclusions
+0.02 Monthly Organic Pop Growth per 100 pops
Lithoid
Requires Lithoid species
This stacks with other sources of Monthly Organic Pop Growth such as Clone Vats or Spawning Drones.
With crystalline growths, this species is capable of generating self replicating lattices of themselves, in addition to the more usual reproductive methods.
With crystalline growths, this species is capable of generating self replicating lattices of themselves, in addition to the more usual reproductive methods.
Pop GrowthSpecies
+2
Lithoid Gaseous Byproducts
Show exclusions
Exotic Gases+0.01
Lithoid
Requires Lithoid species
The metabolic processes of this species cause regular venting of gases useful to industry.
The metabolic processes of this species cause regular venting of gases useful to industry.
ProductionRare ResourceSpecies
+2
Lithoid Scintillating
Show exclusions
Rare Crystals+0.01
Lithoid
Requires Lithoid species
The outermost layer of this species is studded with sparkling crystals and gemstones that occasionally flake off.
The outermost layer of this species is studded with sparkling crystals and gemstones that occasionally flake off.
ProductionRare ResourceSpecies
+2
Lithoid Volatile Excretions
Show exclusions
Volatile Motes+0.01
Lithoid
Requires Lithoid species
The highly compressed spoor created by this species is unstable and contains an unbelievable amount of power.
The highly compressed spoor created by this species is unstable and contains an unbelievable amount of power.
ProductionRare ResourceSpecies
+2Plantoids Species Pack
Plantoid Radiotrophic
Show exclusions
Tomb World Habitability+10%
Energy Credits-0.5
Fungoid
Requires Fungoid species
Thermophile
Requires Thermophile species
Lithoid
Requires Lithoid species
Plantoid
Requires Plantoid species
This Energy Upkeep is removed for Pops living on Tomb Worlds.
This species is sustained by a combination of both food and low-energy radiation, and as such can thrive on the most inhospitable of worlds.
This species is sustained by a combination of both food and low-energy radiation, and as such can thrive on the most inhospitable of worlds.
FungoidInfernalPlantoidSpeciesUpkeep
-3BioGenesis
Brittle
Pop Amenities Usage+0.5
Lithoid
Requires Lithoid species
Necroid
Requires Necroid species
Plagued by inherent fragility, this species must exercise extreme caution in daily activities to avoid cracking up during even the most mundane tasks.
Plagued by inherent fragility, this species must exercise extreme caution in daily activities to avoid cracking up during even the most mundane tasks.
AmenitiesNecroidSpecies
Thermophile
+2Plantoids Species Pack
Plantoid Radiotrophic
Show exclusions
Tomb World Habitability+10%
Energy Credits-0.5
Fungoid
Requires Fungoid species
Thermophile
Requires Thermophile species
Lithoid
Requires Lithoid species
Plantoid
Requires Plantoid species
This Energy Upkeep is removed for Pops living on Tomb Worlds.
This species is sustained by a combination of both food and low-energy radiation, and as such can thrive on the most inhospitable of worlds.
This species is sustained by a combination of both food and low-energy radiation, and as such can thrive on the most inhospitable of worlds.
FungoidInfernalPlantoidSpeciesUpkeep
Toxoid
+2BioGenesis
Spare Organs
Job Efficiency for Livestock jobs+50%
Trade+0.5
Molluscoid
Requires Molluscoid species
Necroid
Requires Necroid species
Toxoid
Requires Toxoid species
Leaders will survive their first death
This species evolved redundant organs to survive even the most grievous injuries - a successful adaptation, as evidenced by their continued existence.
This species evolved redundant organs to survive even the most grievous injuries - a successful adaptation, as evidenced by their continued existence.
ArmyLeaderMolluscoidNecroidSpeciesToxoid
+1BioGenesis
Acidic Vascularity
Job Efficiency for Undesirables-75%
Necroid
Requires Necroid species
Toxoid
Requires Toxoid species
The internal fluids of this species serve as their most potent defense. Highly corrosive and lethal, these liquids ensure that any enemies regret poking holes.
The internal fluids of this species serve as their most potent defense. Highly corrosive and lethal, these liquids ensure that any enemies regret poking holes.
ArmyNecroidSpeciesToxoid
-3BioGenesis
Hollow Bones
Show exclusions
-0.67% Job Efficiency for Workers & Menial Drones per planet size
-0.67% Job Efficiency for Soldier jobs per planet size
Avian
Requires Avian species
Toxoid
Requires Toxoid species
The fragile bones of this species allow them to move elegantly and with ease. However, they are also more susceptible to the gravitational effects of their world.
The fragile bones of this species allow them to move elegantly and with ease. However, they are also more susceptible to the gravitational effects of their world.
AvianPop OutputSpeciesToxoid
Psionic Traits
Psionic
+4Shadows of the Shroud
Cranial Megatrophy
Show exclusions
Job Efficiency for Researcher jobs+25%
Job Efficiency for Workers & Menial Drones-20%
Psionic
Requires Psionic species
The frame of this species' neural encasement has inflated to its ultimate biological limit.
The frame of this species' neural encasement has inflated to its ultimate biological limit.
Pop OutputSpecies
⚠ Traits cost 4 of 2 points
+3Shadows of the Shroud
Uncanny Intuition
Effective Councilor Skill+2
Psionic
Requires Psionic species
This species exhibits an inexplicable ability to navigate through complex problems on its first attempt.
This species exhibits an inexplicable ability to navigate through complex problems on its first attempt.
Species
⚠ Traits cost 3 of 2 points
+2Shadows of the Shroud
Cranial Hypertrophy
Show exclusions
Job Efficiency for Researcher jobs+15%
Job Efficiency for Workers & Menial Drones-10%
Psionic
Requires Psionic species
The frame of this species' neural encasement has inflated to the point where its physical capabilities have become somewhat limited.
The frame of this species' neural encasement has inflated to the point where its physical capabilities have become somewhat limited.
Pop OutputSpecies
-2Shadows of the Shroud
Haunting Visions
Job Efficiency for Specialists & Complex Drones-10%
Job Efficiency for Elites-10%
Psionic
Requires Psionic species
Entities from other dimensions send maddening visions into the minds of this species, affecting their ability to perform complex tasks.
Entities from other dimensions send maddening visions into the minds of this species, affecting their ability to perform complex tasks.
Pop OutputSpecies
Overtuned Traits
+3Toxoids Species Pack
Excessive Endurance
needs Overtuned
Pop Growth Speed-5%
Leader Lifespan-30
Habitability+30%
Job Efficiency+5%
The greatest in adaptability genes have been hyper-expressed in these specimens. Mutation rates around 30% indicate a somewhat stable and successful experiment.
The greatest in adaptability genes have been hyper-expressed in these specimens. Mutation rates around 30% indicate a somewhat stable and successful experiment.
HabitabilityLeaderPop Output
⚠ Traits cost 3 of 2 points
+2Toxoids Species Pack
Auto Mod Overtuned
needs Overtuned
Leader Lifespan-20
Auto-Modding Traits automatically adjust to better suit the job that a Pop is currently working.
Fleeting Excellence picks modifiers from the Overtuned Auto-Mod Trait List
Advanced epigenetic triggers boost physical and cognitive performance in the workplace, dramatically shortening life expectancy. After all, fading away is never as much fun as burning out.
Advanced epigenetic triggers boost physical and cognitive performance in the workplace, dramatically shortening life expectancy. After all, fading away is never as much fun as burning out.
Leader
+2Toxoids Species Pack
Elevated Synapses
needs Overtuned
Show exclusions
Leader Lifespan-30
Pop Growth Speed-5%
Job Efficiency for Researcher jobs+20%
As a computational device, a brain does not run at 100% capacity. However, we have gone beyond the standard usage. If issues are encountered, try turning it off and on again.
As a computational device, a brain does not run at 100% capacity. However, we have gone beyond the standard usage. If issues are encountered, try turning it off and on again.
LeaderPop OutputResearch
+2Toxoids Species Pack
Preplanned Growth
needs Overtuned
Pop Food Upkeep+15%
Pop Mineral Upkeep+15%
Pop Alloy Upkeep+15%
Leader Lifespan-30
Pop Growth Speed+30%
Pop Housing Usage-10%
Scheduled fertility, scheduled interest, scheduled compatibility. Population growth on demand for a strong and stable population - with a few minor edits here and there. Jealous individuals are to be directed to the nearest Fertility Center for mandatory training.
Scheduled fertility, scheduled interest, scheduled compatibility. Population growth on demand for a strong and stable population - with a few minor edits here and there. Jealous individuals are to be directed to the nearest Fertility Center for mandatory training.
HousingLeaderPop Growth
+1Toxoids Species Pack
Artificial Intelligence
needs Overtuned
Show exclusions
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Researcher jobs+10%
More brains equals more brain power. Extra thinking organs have been added in strategic areas of the recipient's body to ensure maximum cognitive capacity. Even if they don't always agree.
More brains equals more brain power. Extra thinking organs have been added in strategic areas of the recipient's body to ensure maximum cognitive capacity. Even if they don't always agree.
LeaderPop OutputResearch
+1Toxoids Species Pack
Commercial Genius
needs Overtuned
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Trader jobs+25%
By tweaking agreeability and dialing down empathy, it is possible to artificially kindle a spark of trading genius. The pursuit of unmatched commercial dominance outweighs any potential side effects.
By tweaking agreeability and dialing down empathy, it is possible to artificially kindle a spark of trading genius. The pursuit of unmatched commercial dominance outweighs any potential side effects.
LeaderPop OutputTrade
+1Toxoids Species Pack
Crack Miner
needs Overtuned
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Miner jobs+15%
Supreme hand-eye coordination, near endless endurance and self-purifying lungs have created entire crack teams of miners. Sadly they get brittle without sunlight.
Supreme hand-eye coordination, near endless endurance and self-purifying lungs have created entire crack teams of miners. Sadly they get brittle without sunlight.
LeaderMineralPop Output
+1Toxoids Species Pack
Crafted Smiles
needs Overtuned
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Influential jobs+15%
Slightly shifted facial features, a mix of enhanced and slackened muscular development - and of course outside chemicals - have created the perfect smile. Forever.
Slightly shifted facial features, a mix of enhanced and slackened muscular development - and of course outside chemicals - have created the perfect smile. Forever.
AmenitiesLeaderPop Output
+1Toxoids Species Pack
Expressed Tradition
needs Overtuned
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Administrative jobs+10%
Fanaticism on demand: faith is merely a cocktail of hormones, one we have perfected. Where that faith eventually leads is a matter of subsequent guidance.
Fanaticism on demand: faith is merely a cocktail of hormones, one we have perfected. Where that faith eventually leads is a matter of subsequent guidance.
LeaderPop OutputUnity
+1Toxoids Species Pack
Farm Hands
needs Overtuned
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Farmer jobs+15%
The more appendages, the higher the farming output. Some appendages can even operate while their host is asleep. Rumors of hosts strangled by their new limbs have been deemed unfounded in our latest investigation.
The more appendages, the higher the farming output. Some appendages can even operate while their host is asleep. Rumors of hosts strangled by their new limbs have been deemed unfounded in our latest investigation.
FoodLeaderPop Output
+1Toxoids Species Pack
Gene Mentorship
needs Overtuned
Show exclusions
Leader Lifespan-10
Pop Growth Speed-1.5%
By combining genetically redesigned 'instinctive knowledge' and outside chemical stimuli, we have succeeded in vastly accelerating our learning capacities. Although it has resulted in some extremely paranoid individuals.
By combining genetically redesigned 'instinctive knowledge' and outside chemical stimuli, we have succeeded in vastly accelerating our learning capacities. Although it has resulted in some extremely paranoid individuals.
Leader
+1Toxoids Species Pack
Juiced Power
needs Overtuned
Army Damage+40%
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Workers & Menial Drones+5%
Job Efficiency for Soldier jobs+15%
Adrenaline released on demand and hyper-potent growth hormones have led to a massive increase in strength. Just ignore the occasional internal tearing.
Adrenaline released on demand and hyper-potent growth hormones have led to a massive increase in strength. Just ignore the occasional internal tearing.
ArmyLeaderPop Output
+1Toxoids Species Pack
Low Maintenance
needs Overtuned
Leader Lifespan-10
Pop Growth Speed-1.5%
Pop Consumer Goods Upkeep-10%
Reduced consumption, excretion, and rest rates have resulted in twice the beings for half the price. However, demand for protein-rich meals has increased.
Reduced consumption, excretion, and rest rates have resulted in twice the beings for half the price. However, demand for protein-rich meals has increased.
Consumer GoodsLeaderUpkeep
+1Toxoids Species Pack
Spliced Adaptability
needs Overtuned
Leader Lifespan-10
Pop Growth Speed-1.5%
Habitability+20%
A few genetic snips and slices here and there and they can survive nearly anywhere. The process comes with an acceptable number of deaths from side effects.
A few genetic snips and slices here and there and they can survive nearly anywhere. The process comes with an acceptable number of deaths from side effects.
HabitabilityLeader
+1Toxoids Species Pack
Technical Skill
needs Overtuned
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Technician jobs+15%
Extra internal organs grant a vastly increased innate sensitivity to electricity and magnetic fields. Reports of recipients hearing screams and voices from the reactors should be ignored.
Extra internal organs grant a vastly increased innate sensitivity to electricity and magnetic fields. Reports of recipients hearing screams and voices from the reactors should be ignored.
EnergyLeaderPop Output
Cybernetic Traits
+1The Machine Age
Cyborg Bionic Engineers
needs Hard Reset
Show exclusions
Job Efficiency for Engineer jobs+15%
Precision-crafted tools and implant modifications have been created specifically to assist in demanding engineering tasks.
Precision-crafted tools and implant modifications have been created specifically to assist in demanding engineering tasks.
Pop OutputResearch
+1
Cyborg Durable
needs Hard Reset
Show exclusions
Pop Amenities Usage-0.5
Protected by exoskeletons of chrome-plated titanium, these heavy-duty machines were designed to excel under harsh conditions and require less maintenance.
Protected by exoskeletons of chrome-plated titanium, these heavy-duty machines were designed to excel under harsh conditions and require less maintenance.
Amenities
+1
Cyborg Enhanced Memory
needs Hard Reset
Show exclusions
Leader Maximum Negative Traits-1
Leader Upkeep-25%
A revolutionary technique fits autonomous units with memory cells using a revolutionary, new technique for magnetic induction, improving their performance significantly.
A revolutionary technique fits autonomous units with memory cells using a revolutionary, new technique for magnetic induction, improving their performance significantly.
Leader
+1
Cyborg Harvesters
needs Augmentation Bazaars
↑ better: Farm Hands
Larger effect and/or cheaper — click to jump to it
Farm Hands+1 · Overtuned Traits
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Farmer jobs+15%
Job Efficiency for Farmer jobs+10%
A suite of tools, from nutrient solution diagnostics and on-site balancing to per-stalk micro-threshing, enables cybernetic workers to increase produce yields.
A suite of tools, from nutrient solution diagnostics and on-site balancing to per-stalk micro-threshing, enables cybernetic workers to increase produce yields.
FoodPop Output
+1The Machine Age
Cyborg Integrated Weaponry
needs Hard Reset
Show exclusions
Army Damage+100%
Job Efficiency for Enforcer jobs+15%
Job Efficiency for Soldier jobs+15%
Fusing armaments with cybernetic limbs offers instant firepower for the army and law enforcement officials alike.
Fusing armaments with cybernetic limbs offers instant firepower for the army and law enforcement officials alike.
Army
+1
Cyborg Learning Algorithms
needs Hard Reset
Show exclusions
Leader Experience Gain+25%
Effective Leader Skill Level+1
Sophisticated, self-learning algorithms that stimulate the rapid evolution of a unit's neural clusters.
Sophisticated, self-learning algorithms that stimulate the rapid evolution of a unit's neural clusters.
Leader
+1
Cyborg Logic Engines
needs Augmentation Bazaars
Job Efficiency for Researcher jobs+10%
Efficiently navigating the increasingly complex frontiers of science requires parallel processors to augment organic brains.
Efficiently navigating the increasingly complex frontiers of science requires parallel processors to augment organic brains.
Pop OutputResearch
+1
Cyborg Loyalty Circuits
needs Augmentation Bazaarsneeds Hard Reset
Show exclusions
Happiness+10%
Loyalty as an ideal is a distinctly organic concept. It is much more efficient to simply program compliance.
Loyalty as an ideal is a distinctly organic concept. It is much more efficient to simply program compliance.
Happiness
+1The Machine Age
Cyborg Mass Produced
needs Hard Reset
Pop Growth Speed+10%
The enforced backwards compatibility of mandatory implants greatly reduces the cost of outfitting newborn citizens.
The enforced backwards compatibility of mandatory implants greatly reduces the cost of outfitting newborn citizens.
Pop Growth
+1
Cyborg Power Drills
needs Augmentation Bazaars
↑ better: Crack Miner
Larger effect and/or cheaper — click to jump to it
Crack Miner+1 · Overtuned Traits
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Miner jobs+15%
Job Efficiency for Miner jobs+10%
Outfit a cyborg with a battery of power drills, and suddenly everything looks like a mineral deposit.
Outfit a cyborg with a battery of power drills, and suddenly everything looks like a mineral deposit.
MineralPop Output
+1The Machine Age
Cyborg Propaganda Machines
needs Augmentation Bazaars
Job Efficiency for Administrative jobs+10%
Cortical analysis units can jolt down users at the inception of seditious thinking, or dispense hormonal rewards to exemplar citizens.
Cortical analysis units can jolt down users at the inception of seditious thinking, or dispense hormonal rewards to exemplar citizens.
Pop OutputUnity
+1The Machine Age
Cyborg Stainless Steel Smile
needs Augmentation Bazaars
Show exclusions
Job Efficiency for Influential jobs+20%
This species favors custom engravings, aftermarket components and paint schemes to maximize visual impact. Sometimes the only choice is to flash that chrome.
This species favors custom engravings, aftermarket components and paint schemes to maximize visual impact. Sometimes the only choice is to flash that chrome.
AmenitiesPop Output
+1
Cyborg Streamlined Protocols
needs Hard Reset
Show exclusions
Empire Size from Pops-10%
Extensively batched AI processes allow these units to scale greatly with minimal loss of efficiency.
Extensively batched AI processes allow these units to scale greatly with minimal loss of efficiency.
Empire Size
+1
Cyborg Superconductive
needs Augmentation Bazaars
↑ better: Technical Skill
Larger effect and/or cheaper — click to jump to it
Technical Skill+1 · Overtuned Traits
Leader Lifespan-10
Pop Growth Speed-1.5%
Job Efficiency for Technician jobs+15%
Job Efficiency for Technician jobs+10%
The use of superconductive materials in units have cut energy transmission losses to zero percent.
The use of superconductive materials in units have cut energy transmission losses to zero percent.
EnergyPop Output
+1
Cyborg Trading Algorithms
needs Augmentation Bazaars
Show exclusions
Job Efficiency for Trader jobs+25%
Predictive algorithms allow for maximum optimization. Infinitesimal market fluctuations in currency rates, stock availability, and the emotional response of organic partners are accounted for.
Predictive algorithms allow for maximum optimization. Infinitesimal market fluctuations in currency rates, stock availability, and the emotional response of organic partners are accounted for.
Pop OutputTrade
-2
Cyborg High Bandwidth
needs Hard Reset
Show exclusions
Empire Size from Pops+10%
Individual units send and receive a vast amount of largely duplicate data, causing exponential lag as the number of units attached to each central processing hub increases.
Individual units send and receive a vast amount of largely duplicate data, causing exponential lag as the number of units attached to each central processing hub increases.
Empire Size
-2
Cyborg High Maintenance
needs Hard Reset
Show exclusions
Pop Amenities Usage+0.5
These machines were designed with a complete disregard for longevity and are prone to malfunction. They will require frequent maintenance.
These machines were designed with a complete disregard for longevity and are prone to malfunction. They will require frequent maintenance.
Amenities
-2The Machine Age
Cyborg Limited Memory
needs Hard Reset
Show exclusions
Leader Experience Gain-40%
Insufficient operational memory has bottle-necked the capacity for learning, leaving the user unable to process the entirety of their experiences.
Insufficient operational memory has bottle-necked the capacity for learning, leaving the user unable to process the entirety of their experiences.
Leader
-2
Cyborg Neural Limiters
needs Hard Reset
Show exclusions
Leader Experience Gain-20%
Effective Councilor Skill-1
By limiting the cognitive abilities of our workers we can encourage them to focus on more menial tasks.
By limiting the cognitive abilities of our workers we can encourage them to focus on more menial tasks.